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In your experience, is play enhanced by a well-developed setting?
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<blockquote data-quote="Greg K" data-source="post: 3557788" data-attributes="member: 5038"><p>Yes. </p><p>What gets me interested in playing a fantasy world is the setting. Playing in game in which the DM has not pre-established the setting elements (e.g., available races, the cultures, religion, some history (current and ancient) , some major locations, etc.) and how these affect my character (e.g., class choices, starting equipment, common knowledge, standard cultural beliefs (even if I choose to go against them and accept the consequences), expected behavior of divine characters), holds no interest to me.</p><p></p><p>In other words, I could care less how interesting your adventure is if the setting elements that both provide me with a feeling for the world, provide me with meaningful choices and help ground my PC in the world are not there.</p></blockquote><p></p>
[QUOTE="Greg K, post: 3557788, member: 5038"] Yes. What gets me interested in playing a fantasy world is the setting. Playing in game in which the DM has not pre-established the setting elements (e.g., available races, the cultures, religion, some history (current and ancient) , some major locations, etc.) and how these affect my character (e.g., class choices, starting equipment, common knowledge, standard cultural beliefs (even if I choose to go against them and accept the consequences), expected behavior of divine characters), holds no interest to me. In other words, I could care less how interesting your adventure is if the setting elements that both provide me with a feeling for the world, provide me with meaningful choices and help ground my PC in the world are not there. [/QUOTE]
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In your experience, is play enhanced by a well-developed setting?
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