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In your experience, is play enhanced by a well-developed setting?
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<blockquote data-quote="Andre" data-source="post: 3557963" data-attributes="member: 25930"><p>This assumes the players want to do that. More and more often I'm finding the players just want to blow off steam and have some relatively mindless fun. What they do *not* want to do is worry about the vagaries of monetary systems, or whether spitting on the floor is a criminal offense, or which day of the week the religious festival is held, or...you get the idea. Heck, I have trouble getting them to remember the names of major NPC's, or even what magic items their characters own.</p><p></p><p>I will admit that the best campaigns tend to have a well-developed setting (in the sense several posters have mentioned, not ala FR). But as others have also said, the best campaigns are the ones where the "well-developed" part comes from mutual effort by the GM and players (and mutual input). If the players aren't into it, it's just so much excess baggage.</p><p></p><p>And as long as everyone has fun, that's okay.</p></blockquote><p></p>
[QUOTE="Andre, post: 3557963, member: 25930"] This assumes the players want to do that. More and more often I'm finding the players just want to blow off steam and have some relatively mindless fun. What they do *not* want to do is worry about the vagaries of monetary systems, or whether spitting on the floor is a criminal offense, or which day of the week the religious festival is held, or...you get the idea. Heck, I have trouble getting them to remember the names of major NPC's, or even what magic items their characters own. I will admit that the best campaigns tend to have a well-developed setting (in the sense several posters have mentioned, not ala FR). But as others have also said, the best campaigns are the ones where the "well-developed" part comes from mutual effort by the GM and players (and mutual input). If the players aren't into it, it's just so much excess baggage. And as long as everyone has fun, that's okay. [/QUOTE]
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In your experience, is play enhanced by a well-developed setting?
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