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General Tabletop Discussion
*Dungeons & Dragons
In Your Opinion: Should Amnesia Impair Class Abilities?
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6855739" data-attributes="member: 12388"><p>Glad to hear it!</p><p></p><p> Thanking your for mentioning <em>Greater Restoration</em>. I hadn't considered restorative spells, either. </p><p></p><p>Looking at the spell, I'm not sure if it could return lost memories. However, I see your point: magic of one kind or another could probably undo the memory loss from being flung between worlds. </p><p></p><p>I'll have to think about that. </p><p></p><p>That's another thing I'll have to think about. In the description for the Background Enhancement, I want to sell the idea that there's a gain and loss for being able to bring a character from another world to the Realms. </p><p></p><p>I think I'll have to settle on informing player and DM that the memory loss is permanent short of major magical intervention (<em>Wish</em> scale magic or divine intervention), while leaving the door open for the character to find ways to learn about who they were, to seek powerful magic to undo the effect (if it's relevant to the character and the campaign), and to learn clues about where the missing memories could be recovered (somewhere in the Upperdark, below the King's Forest, I'm thinking).</p><p></p><p>The back story I am working on that explains why the magical abductions take will place need to give players and DMs options to explore the mystery of it all in a campaign.</p><p></p><p>This is all very good. Thank you.</p><p></p><p>That's pretty cool. Stepping through a magical gate or portal might do something like what happened to the character of Commander Riker (Stark Trek: Next Generation) when he was being beamed up from a planet: he arrived aboard ship, but the signal was reflected back to the planet, leaving an exact duplicate of Riker to fend for himself before being discovered years later.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6855739, member: 12388"] Glad to hear it! Thanking your for mentioning [i]Greater Restoration[/i]. I hadn't considered restorative spells, either. Looking at the spell, I'm not sure if it could return lost memories. However, I see your point: magic of one kind or another could probably undo the memory loss from being flung between worlds. I'll have to think about that. That's another thing I'll have to think about. In the description for the Background Enhancement, I want to sell the idea that there's a gain and loss for being able to bring a character from another world to the Realms. I think I'll have to settle on informing player and DM that the memory loss is permanent short of major magical intervention ([I]Wish[/I] scale magic or divine intervention), while leaving the door open for the character to find ways to learn about who they were, to seek powerful magic to undo the effect (if it's relevant to the character and the campaign), and to learn clues about where the missing memories could be recovered (somewhere in the Upperdark, below the King's Forest, I'm thinking). The back story I am working on that explains why the magical abductions take will place need to give players and DMs options to explore the mystery of it all in a campaign. This is all very good. Thank you. That's pretty cool. Stepping through a magical gate or portal might do something like what happened to the character of Commander Riker (Stark Trek: Next Generation) when he was being beamed up from a planet: he arrived aboard ship, but the signal was reflected back to the planet, leaving an exact duplicate of Riker to fend for himself before being discovered years later. [/QUOTE]
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In Your Opinion: Should Amnesia Impair Class Abilities?
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