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General Tabletop Discussion
*Dungeons & Dragons
In Your Opinion: Should Amnesia Impair Class Abilities?
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6855917" data-attributes="member: 12388"><p>That's the vibe I am after: a way to feed the urge to use material outside of the Realms, in the Realms.</p><p></p><p>I keep seeing the Gunslinger Martial Archetype on the top of the DMs Guild top sellers list each time I visit the DMs Guild website, and it makes me think of Roland Deschain from Stephen King's <em>Dark Tower</em> saga, and I think it would actually be kind of cool to play a contemporary of Roland's in the Realms. </p><p></p><p>You'd need the right DM and the right group of players, but it could work. </p><p></p><p>I like your idea about maybe being caught up in the Hells during an abduction. I'd envisioned the process bypassing the Hells all together (in favor of the Realms), but the abduction process need not always go smoothly. <insert evil grin></p><p></p><p>Thank you for the feedback.</p><p></p><p>I want to give players the option to start a campaign with a character from another world, and to give DMs an out to make this happen so they don't have to use up valuable planning time addressing the how and why of the PC showing up in a world where his or her kind don't necessarily exist (for example: I've seen more threads about Warforged in the Forgotten Realms than I can count). High level characters would also be an option, too, but I'm thinking 1st level since that's where most campaigns start.</p><p></p><p>The purpose of the amnesia is to help ground a PC in the Realms. A campaign could focus on the amnesia and other worlds bit--especially if it's a solo campaign--but I'm figuring DMs will carry on with whatever Realms adventure or story arc they'd originally planned to use. </p><p></p><p>I do want to leave the door open to explore the <em>why</em> behind an otherworldly character's abduction, but only if I can do it without making it seem like a requirement.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6855917, member: 12388"] That's the vibe I am after: a way to feed the urge to use material outside of the Realms, in the Realms. I keep seeing the Gunslinger Martial Archetype on the top of the DMs Guild top sellers list each time I visit the DMs Guild website, and it makes me think of Roland Deschain from Stephen King's [I]Dark Tower[/I] saga, and I think it would actually be kind of cool to play a contemporary of Roland's in the Realms. You'd need the right DM and the right group of players, but it could work. I like your idea about maybe being caught up in the Hells during an abduction. I'd envisioned the process bypassing the Hells all together (in favor of the Realms), but the abduction process need not always go smoothly. <insert evil grin> Thank you for the feedback. I want to give players the option to start a campaign with a character from another world, and to give DMs an out to make this happen so they don't have to use up valuable planning time addressing the how and why of the PC showing up in a world where his or her kind don't necessarily exist (for example: I've seen more threads about Warforged in the Forgotten Realms than I can count). High level characters would also be an option, too, but I'm thinking 1st level since that's where most campaigns start. The purpose of the amnesia is to help ground a PC in the Realms. A campaign could focus on the amnesia and other worlds bit--especially if it's a solo campaign--but I'm figuring DMs will carry on with whatever Realms adventure or story arc they'd originally planned to use. I do want to leave the door open to explore the [i]why[/i] behind an otherworldly character's abduction, but only if I can do it without making it seem like a requirement. [/QUOTE]
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