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General Tabletop Discussion
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In Your Opinion: Should Amnesia Impair Class Abilities?
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<blockquote data-quote="Morinth" data-source="post: 6855918" data-attributes="member: 6825499"><p>I think it might be simpler to simply decide that warforged or whatever exist in the realms in a place that seems like a logical fit, that they are something new, and that the PC is in fact one of the first. With warforged, this is a pretty easy thing to do, since they are living constructs. With other races, I don't know, I have to wonder what is so special about some exotic race that the multitudes of offerings already in the Realms aren't sufficient to pull from. To me, when a player wants to play something really off the wall and not of the world setting, it tells me that she isn't really as into the character and story aspect of the game, and just wants to play something exotic for its own sake. I honestly don't even choose my character race first when I'm joining a new game. I see what the setting offers, where the campaign is going to be set within the setting, and what race, if any, might make for an interesting dynamic within the story. If there is a story that takes place in an area dominated by dwarves, it might be interesting to play a dwarf exile with ties to people within those communities. Or maybe it's an area between human and elven settlements, with hostile relations on both sides. Maybe a half-elf could be fun sort of outcast to navigate in that world. But most of the time I end up playing good ol' humans, because when it comes right down to it, a memorable character isn't memorable because she's a good-aligned half-rakshasa or whatever.</p></blockquote><p></p>
[QUOTE="Morinth, post: 6855918, member: 6825499"] I think it might be simpler to simply decide that warforged or whatever exist in the realms in a place that seems like a logical fit, that they are something new, and that the PC is in fact one of the first. With warforged, this is a pretty easy thing to do, since they are living constructs. With other races, I don't know, I have to wonder what is so special about some exotic race that the multitudes of offerings already in the Realms aren't sufficient to pull from. To me, when a player wants to play something really off the wall and not of the world setting, it tells me that she isn't really as into the character and story aspect of the game, and just wants to play something exotic for its own sake. I honestly don't even choose my character race first when I'm joining a new game. I see what the setting offers, where the campaign is going to be set within the setting, and what race, if any, might make for an interesting dynamic within the story. If there is a story that takes place in an area dominated by dwarves, it might be interesting to play a dwarf exile with ties to people within those communities. Or maybe it's an area between human and elven settlements, with hostile relations on both sides. Maybe a half-elf could be fun sort of outcast to navigate in that world. But most of the time I end up playing good ol' humans, because when it comes right down to it, a memorable character isn't memorable because she's a good-aligned half-rakshasa or whatever. [/QUOTE]
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In Your Opinion: Should Amnesia Impair Class Abilities?
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