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General Tabletop Discussion
*Dungeons & Dragons
In Your Opinion: Should Amnesia Impair Class Abilities?
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<blockquote data-quote="delericho" data-source="post: 6855968" data-attributes="member: 22424"><p>Temporary or permanent amnesia? And does it happen during an ongoing campaign or before the start of the campaign?</p><p></p><p>Assuming it happens during the campaign...</p><p></p><p>If the amnesia is short-term (in that the character <em>will</em> remember within a session or two at most), then I'd say it's reasonable to restrict <em>a few</em> of the character's abilities. I would, however, make sure to compensate the character in some other way, probably by giving that character automatic Inspiration at the start of every encounter.</p><p></p><p>If the amnesia is long-term (whether truly permanent or simply more than a session or two... or if it's not certain whether the character will ever recover at all), then I'd say "no" - that's highly unlikely to be fun or interesting for the player at all, so don't go there.</p><p></p><p>However, if it happens before the campaign, then I'd take a slightly different approach - the characters 1st level abilities represent those few things he does recall and as he gains levels he 'remembers' the various other powers he picks up. Until, that is, the player decides that the character has chosen to reject his former self, at which point he stops remembering and instead learns some new abilities instead.</p><p></p><p>(And, for the most part, I'd handle such a character using an "Amnesiac" background. I've no idea what the traits for that should be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="delericho, post: 6855968, member: 22424"] Temporary or permanent amnesia? And does it happen during an ongoing campaign or before the start of the campaign? Assuming it happens during the campaign... If the amnesia is short-term (in that the character [i]will[/i] remember within a session or two at most), then I'd say it's reasonable to restrict [i]a few[/i] of the character's abilities. I would, however, make sure to compensate the character in some other way, probably by giving that character automatic Inspiration at the start of every encounter. If the amnesia is long-term (whether truly permanent or simply more than a session or two... or if it's not certain whether the character will ever recover at all), then I'd say "no" - that's highly unlikely to be fun or interesting for the player at all, so don't go there. However, if it happens before the campaign, then I'd take a slightly different approach - the characters 1st level abilities represent those few things he does recall and as he gains levels he 'remembers' the various other powers he picks up. Until, that is, the player decides that the character has chosen to reject his former self, at which point he stops remembering and instead learns some new abilities instead. (And, for the most part, I'd handle such a character using an "Amnesiac" background. I've no idea what the traits for that should be. :) ) [/QUOTE]
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In Your Opinion: Should Amnesia Impair Class Abilities?
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