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General Tabletop Discussion
*Dungeons & Dragons
In Your Opinion: Should Amnesia Impair Class Abilities?
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6857050" data-attributes="member: 12388"><p>Wow This is more than I could have hoped for. Thank you for lending your personal experience with amnesia to the thread. </p><p></p><p>This is very good to know. I have an idea of how characters taking the Background Enhancement were brought up to speed, so to speak, in the world they find themselves in, and what you have to say about being guided through the experience of memory loss tells me how I can make my idea sound authentic.</p><p></p><p> Definitely permanent. The loss of memory takes place before a campaign gets under way. </p><p></p><p>You hit the nail on the head here. </p><p></p><p>Background Enhancements are meant to be "just a little more" in terms of a character's background, and so provide only one extra trait, ideal, bond or flaw to choose from. Even so, I'm not sure what those should be when the BE turns a character into a blank slate with skills.</p><p></p><p>That's the core of the idea, yes.</p><p></p><p>I'm starting to think I should include a write-up for ideas on how DMs can use Background Enhancements to spice up their campaign. </p><p></p><p>Your idea could be used for Traits, now that I think about it. It makes sense if a character from Dark Sun has a fear of flesh-eating halflings, and it'd be an interesting bit of roleplaying the first time the character runs across a portly halfling that only presents a danger to cheese, mead, and game that's already been cooked.</p><p></p><p>Unfortunately I don't think I can use the phrase "Dark Sun" in a DMs Guild product yet. The sourcebook isn't slated for release until the end of May, so things might change.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6857050, member: 12388"] Wow This is more than I could have hoped for. Thank you for lending your personal experience with amnesia to the thread. This is very good to know. I have an idea of how characters taking the Background Enhancement were brought up to speed, so to speak, in the world they find themselves in, and what you have to say about being guided through the experience of memory loss tells me how I can make my idea sound authentic. Definitely permanent. The loss of memory takes place before a campaign gets under way. You hit the nail on the head here. Background Enhancements are meant to be "just a little more" in terms of a character's background, and so provide only one extra trait, ideal, bond or flaw to choose from. Even so, I'm not sure what those should be when the BE turns a character into a blank slate with skills. That's the core of the idea, yes. I'm starting to think I should include a write-up for ideas on how DMs can use Background Enhancements to spice up their campaign. Your idea could be used for Traits, now that I think about it. It makes sense if a character from Dark Sun has a fear of flesh-eating halflings, and it'd be an interesting bit of roleplaying the first time the character runs across a portly halfling that only presents a danger to cheese, mead, and game that's already been cooked. Unfortunately I don't think I can use the phrase "Dark Sun" in a DMs Guild product yet. The sourcebook isn't slated for release until the end of May, so things might change. [/QUOTE]
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