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*TTRPGs General
In your opinion, the VERY BEST adventure product to come out in the last two years.
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<blockquote data-quote="Redbadge" data-source="post: 5945633" data-attributes="member: 61463"><p>Our group really prefers entire adventure paths (and mega adventures) to just one-offs. We've played in a lot (but finished few). I've read many more. Here are the ones I'm most familiar with:</p><p></p><p>Red Hand of Doom</p><p>Scales of War</p><p>Shackled City</p><p>Rise of the Runelords</p><p>Legacy of Fire</p><p>Kingmaker</p><p>Skull and Shackles</p><p>Revenge of the Giants</p><p>City of the Spider Queen</p><p>3.5 Eberron series of adventures (Shadows of the Last War, et al)</p><p>4e series of adventures (H1 - E3)</p><p>Expedition to Castle Ravenloft</p><p>4e Tomb of Horrors</p><p>3e Tomb of Horrors</p><p>War of the Burning Sky</p><p></p><p></p><p>However, I have to say, there is only one adventure path that our group talks about constantly. It's the only one we send e-mails back and forth on a frequent basis and which we post on forums about. When we don't have the time or people for a full session, we go out to dinner just to talk about the campaign and make plans. It has a perfect mix of combat, action, intrigue, mystery, and roleplaying. We've identified with the setting itself more than any other setting I've been a part of. Just last night, the DM and I were recapping our adventure over Vent to a fellow gaming friend who joined the military and moved away several years ago. Not only could I could recall everything we had done in vivid detail, I found myself recalling the name and description of nearly every NPC (including minor ones), as well as the name of every country, planet, and plane, and many even more minor details. Such a connection has never happened for me, even for those games in which I DM and type up copious notes. Our friend was enthralled by our discussion and kept asking for more details. He couldn't believe that we were actually playing in such an intricate, detailed, and frankly awesome campaign.</p><p></p><p>This AP is none other than EN World's own Zeitgeist. And it's the only campaign that I've ever <strong><u>known</u></strong> that I'd be finishing all the way to 30 (we've alreay made plans to use Vent and Map Tools in the event the DM has to move before we're finished).<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Redbadge, post: 5945633, member: 61463"] Our group really prefers entire adventure paths (and mega adventures) to just one-offs. We've played in a lot (but finished few). I've read many more. Here are the ones I'm most familiar with: Red Hand of Doom Scales of War Shackled City Rise of the Runelords Legacy of Fire Kingmaker Skull and Shackles Revenge of the Giants City of the Spider Queen 3.5 Eberron series of adventures (Shadows of the Last War, et al) 4e series of adventures (H1 - E3) Expedition to Castle Ravenloft 4e Tomb of Horrors 3e Tomb of Horrors War of the Burning Sky However, I have to say, there is only one adventure path that our group talks about constantly. It's the only one we send e-mails back and forth on a frequent basis and which we post on forums about. When we don't have the time or people for a full session, we go out to dinner just to talk about the campaign and make plans. It has a perfect mix of combat, action, intrigue, mystery, and roleplaying. We've identified with the setting itself more than any other setting I've been a part of. Just last night, the DM and I were recapping our adventure over Vent to a fellow gaming friend who joined the military and moved away several years ago. Not only could I could recall everything we had done in vivid detail, I found myself recalling the name and description of nearly every NPC (including minor ones), as well as the name of every country, planet, and plane, and many even more minor details. Such a connection has never happened for me, even for those games in which I DM and type up copious notes. Our friend was enthralled by our discussion and kept asking for more details. He couldn't believe that we were actually playing in such an intricate, detailed, and frankly awesome campaign. This AP is none other than EN World's own Zeitgeist. And it's the only campaign that I've ever [B][U]known[/U][/B] that I'd be finishing all the way to 30 (we've alreay made plans to use Vent and Map Tools in the event the DM has to move before we're finished).:D [/QUOTE]
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In your opinion, the VERY BEST adventure product to come out in the last two years.
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