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General Tabletop Discussion
*Dungeons & Dragons
In your opinion, what is the most underrated spell in the PHB and why?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6613070" data-attributes="member: 6787650"><p>Heavy obscurement cuts both ways. The attacker can't see the defender so he takes disadvantage; the defender can't see the attacker, so the attacker gets advantage. No net effect. (However, as a DM that kind of offends me, and I'm tempted to houserule it differently--so that you get advantage against a defender who can't see you <em>if and only if </em>you can see him. That would make spells like Stinking Cloud/Fog Cloud/Sleet Storm defensively good.)</p><p></p><p>I can see Sleet Storm buying you an extra round or two against trolls. If the trolls fall prone, they lose 15' of movement getting back up, so if trolls fail DX saves they make 22.5' of progress each turn and therefore take two turns to cross. If you have a party ranged DPR of 55-ish per round against trolls, Sleet Storm effectively buys you time to kill an extra troll. Web on the other hand will give you advantage to attack the trolls while slowing the trolls for a similar amount of time (20 feet of difficult terrain takes a full round of Dashing to cross, plus any time lost to the Restrained condition on a failed Dex save) while <em>also</em> giving you advantage to attack them while restrained, and making them attack you at disadvantage.</p><p></p><p>If you liked Sleet Storm against trolls, you would probably like Web even more. It's cheaper and better. However, Sleet Storm is better at breaking enemy spellcasters' concentration, so there's that.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6613070, member: 6787650"] Heavy obscurement cuts both ways. The attacker can't see the defender so he takes disadvantage; the defender can't see the attacker, so the attacker gets advantage. No net effect. (However, as a DM that kind of offends me, and I'm tempted to houserule it differently--so that you get advantage against a defender who can't see you [I]if and only if [/I]you can see him. That would make spells like Stinking Cloud/Fog Cloud/Sleet Storm defensively good.) I can see Sleet Storm buying you an extra round or two against trolls. If the trolls fall prone, they lose 15' of movement getting back up, so if trolls fail DX saves they make 22.5' of progress each turn and therefore take two turns to cross. If you have a party ranged DPR of 55-ish per round against trolls, Sleet Storm effectively buys you time to kill an extra troll. Web on the other hand will give you advantage to attack the trolls while slowing the trolls for a similar amount of time (20 feet of difficult terrain takes a full round of Dashing to cross, plus any time lost to the Restrained condition on a failed Dex save) while [I]also[/I] giving you advantage to attack them while restrained, and making them attack you at disadvantage. If you liked Sleet Storm against trolls, you would probably like Web even more. It's cheaper and better. However, Sleet Storm is better at breaking enemy spellcasters' concentration, so there's that. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
In your opinion, what is the most underrated spell in the PHB and why?
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