Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
In your opinion, what is the most underrated spell in the PHB and why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6613833" data-attributes="member: 5834"><p>You are overcomplicating the situation. I've thrown RAW, RAI, and that trash from 3E out the window. Never, ever liked that rubbish from 3E. Never heard either term prior to 3E. Don't intend to listen to much of it in 5E. I hope by the end of 5E's run, those terms are dead in the water. I run things by what makes sense using the simple rules system in place like I did in editions prior to 3E. Rule lawyers can go play some other game as far as I'm concerned. Worst part of 3E was rule lawyers trying to hold DM's hostage to problematic rule interpretations. No prior edition to 3E had ever allowed such a thing. The overly large rule set in 3E allowed that type of player to thrive. Glad it's gone.</p><p></p><p>In my experience, obscurement comes in small areas like tunnels or rooms underground or inside a structure, clouds, small areas of darkness, and the like. You must fight outside an awful lot to have your common experience be large areas of obscurement. Creatures with darkvision don't worry about light too much, so obscurement would only matter if you had a group with a darkvision advantage. As far as your crazy scenario with the guy running around with the torch, I guess that would work in very specific conditions outside with a wide unobstructed area. It wouldn't work too well in dungeon tunnels or rooms since an opponents darkvision would extend that far or dense forests or swampy regions where obstacles obscuring sight would create problems. Though it wouldn't be unheard of as keeping light on enemies while denying them the ability to see you has always been a desirable combat advantage.</p><p></p><p>We tend to keep it simple using the following guidelines:</p><p>1. A PC can in general fire at the last known location of an enemy.</p><p></p><p>2. If you choose to fire blind while following the direction of someone shouting that can see, you can generally target the correct square. For example, if the warlock with Devil Sight is fighting opponents whose last known location you know of is shouting where they moved, you can take a shot.</p><p></p><p>3. If you fire blind without any awareness, you risk hitting the PCs if they are in the path of fire. You will make a hit roll against any target in the path of the projectile doing damage to the first target you hit.</p><p></p><p>We keep it simple adding enough verisimilitude to provide a sense of the danger of firing blind. We don't want the situation to become overly complicated to the point it slows down play. I don't worry about realism so much as verisimilitude. If I worried about realism, I wouldn't be letting longbow users fire two or three times in six seconds. Many weapons would do next to nothing against plate armor. And trolls and dragons wouldn't exist. It's always a matter of maintaining some semblance of verisimilitude to maintain the suspension of disbelief as much as possible. We feel firing blind should have some consequences and came up with simple guidelines to follow to make it at least slightly dangerous.</p><p></p><p>We're a group that enjoys discussing what we think might happen in a given situation whether based on real world or cinematic experience...as long as it doesn't slow the game down too much.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6613833, member: 5834"] You are overcomplicating the situation. I've thrown RAW, RAI, and that trash from 3E out the window. Never, ever liked that rubbish from 3E. Never heard either term prior to 3E. Don't intend to listen to much of it in 5E. I hope by the end of 5E's run, those terms are dead in the water. I run things by what makes sense using the simple rules system in place like I did in editions prior to 3E. Rule lawyers can go play some other game as far as I'm concerned. Worst part of 3E was rule lawyers trying to hold DM's hostage to problematic rule interpretations. No prior edition to 3E had ever allowed such a thing. The overly large rule set in 3E allowed that type of player to thrive. Glad it's gone. In my experience, obscurement comes in small areas like tunnels or rooms underground or inside a structure, clouds, small areas of darkness, and the like. You must fight outside an awful lot to have your common experience be large areas of obscurement. Creatures with darkvision don't worry about light too much, so obscurement would only matter if you had a group with a darkvision advantage. As far as your crazy scenario with the guy running around with the torch, I guess that would work in very specific conditions outside with a wide unobstructed area. It wouldn't work too well in dungeon tunnels or rooms since an opponents darkvision would extend that far or dense forests or swampy regions where obstacles obscuring sight would create problems. Though it wouldn't be unheard of as keeping light on enemies while denying them the ability to see you has always been a desirable combat advantage. We tend to keep it simple using the following guidelines: 1. A PC can in general fire at the last known location of an enemy. 2. If you choose to fire blind while following the direction of someone shouting that can see, you can generally target the correct square. For example, if the warlock with Devil Sight is fighting opponents whose last known location you know of is shouting where they moved, you can take a shot. 3. If you fire blind without any awareness, you risk hitting the PCs if they are in the path of fire. You will make a hit roll against any target in the path of the projectile doing damage to the first target you hit. We keep it simple adding enough verisimilitude to provide a sense of the danger of firing blind. We don't want the situation to become overly complicated to the point it slows down play. I don't worry about realism so much as verisimilitude. If I worried about realism, I wouldn't be letting longbow users fire two or three times in six seconds. Many weapons would do next to nothing against plate armor. And trolls and dragons wouldn't exist. It's always a matter of maintaining some semblance of verisimilitude to maintain the suspension of disbelief as much as possible. We feel firing blind should have some consequences and came up with simple guidelines to follow to make it at least slightly dangerous. We're a group that enjoys discussing what we think might happen in a given situation whether based on real world or cinematic experience...as long as it doesn't slow the game down too much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In your opinion, what is the most underrated spell in the PHB and why?
Top