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General Tabletop Discussion
*Pathfinder & Starfinder
In your opinion, what's the best way to make the players lose?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5179865" data-attributes="member: 82106"><p>This kind of scenario is generally GOING to be a railroad. I mean it is basically so by definition! You know what the outcome is already. Another issue is that its hard to create a very believable scenario of this type. If the bad guys are THAT powerful why don't they just wipe out the party? Why leave survivors to make trouble later? You really have to engineer an answer to that question first to make it satisfying.</p><p></p><p>If this whole scenario isn't already totally cast in stone my suggestion would be to create some sort of challenge that the party CAN overcome. If they don't, and it can be quite difficult to do so, then some of them get captured. Another option is to dupe some of the party somehow, or put them under a magical compulsion or something like that. Still, all railroading basically sucks. Far better that such a scenario be a negative consequence of some failure by the characters. Of course then you need to prepare a story arc that will work even if nobody gets kidnapped, but that will be a better adventure in the long run if you can pull it off.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5179865, member: 82106"] This kind of scenario is generally GOING to be a railroad. I mean it is basically so by definition! You know what the outcome is already. Another issue is that its hard to create a very believable scenario of this type. If the bad guys are THAT powerful why don't they just wipe out the party? Why leave survivors to make trouble later? You really have to engineer an answer to that question first to make it satisfying. If this whole scenario isn't already totally cast in stone my suggestion would be to create some sort of challenge that the party CAN overcome. If they don't, and it can be quite difficult to do so, then some of them get captured. Another option is to dupe some of the party somehow, or put them under a magical compulsion or something like that. Still, all railroading basically sucks. Far better that such a scenario be a negative consequence of some failure by the characters. Of course then you need to prepare a story arc that will work even if nobody gets kidnapped, but that will be a better adventure in the long run if you can pull it off. [/QUOTE]
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Community
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*Pathfinder & Starfinder
In your opinion, what's the best way to make the players lose?
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