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General Tabletop Discussion
*Pathfinder & Starfinder
In your opinion, what's the best way to make the players lose?
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<blockquote data-quote="Doctor Proctor" data-source="post: 5180099" data-attributes="member: 78547"><p>This.</p><p></p><p>How many movies, games or books have you seen where the villain brings a whole bunch of disposable henchmen that act as cannon fodder while he tries to get what he wants done? You can do that here, and basically have the whole encounter be a smokescreen for the lurker who's gonna kidnap the party member and/or artifact.</p><p></p><p>Basically, just build an encounter that's relatively level appropriate, but probably a bit on the hard side. Put a big bad in the encounter that's obviously much stronger than the PC's so that they'll hopefully ignore him in favor of cleaning up the cannon fodder first. Then have him probably drop a couple nasty attacks in the opening rounds before finally doing something that allows him to teleport away the things that he wants. </p><p></p><p>You're the DM, so you can figure out how he's gonna do this, even if it's on the fly. One option would be to use forced movement to separate some of the PC's, then have the BBEG get adjacent to the ones he wants and teleport out. Another would be for him to drop some sort of a zone spell that gets rid of them before escaping himself. </p><p></p><p>Actually, the latter could actually be kind of a cool option since it sounds like he's supposed to be kidnapping multiple characters. Make sure they get clumped together, then drop some sort of zone that stuns them and creates a barrier that the other PC's can't enter for a round. Or you could even make it take multiple rounds, as the other PC's have to slowly watch their companions fade away. You would probably get some panic amongst the remaining PC's, and even some frenzied skill checks to determine the nature of the device. </p><p></p><p>When it's finally gone though, the BBEG leaves (thus reducing the difficulty of the encounter) and the PC's can clean up the rest of the cannon fodder. Then you could even give them a nice skill challenge where they attempt to determine what it was that took the PC, and perhaps how to find out where it went.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 5180099, member: 78547"] This. How many movies, games or books have you seen where the villain brings a whole bunch of disposable henchmen that act as cannon fodder while he tries to get what he wants done? You can do that here, and basically have the whole encounter be a smokescreen for the lurker who's gonna kidnap the party member and/or artifact. Basically, just build an encounter that's relatively level appropriate, but probably a bit on the hard side. Put a big bad in the encounter that's obviously much stronger than the PC's so that they'll hopefully ignore him in favor of cleaning up the cannon fodder first. Then have him probably drop a couple nasty attacks in the opening rounds before finally doing something that allows him to teleport away the things that he wants. You're the DM, so you can figure out how he's gonna do this, even if it's on the fly. One option would be to use forced movement to separate some of the PC's, then have the BBEG get adjacent to the ones he wants and teleport out. Another would be for him to drop some sort of a zone spell that gets rid of them before escaping himself. Actually, the latter could actually be kind of a cool option since it sounds like he's supposed to be kidnapping multiple characters. Make sure they get clumped together, then drop some sort of zone that stuns them and creates a barrier that the other PC's can't enter for a round. Or you could even make it take multiple rounds, as the other PC's have to slowly watch their companions fade away. You would probably get some panic amongst the remaining PC's, and even some frenzied skill checks to determine the nature of the device. When it's finally gone though, the BBEG leaves (thus reducing the difficulty of the encounter) and the PC's can clean up the rest of the cannon fodder. Then you could even give them a nice skill challenge where they attempt to determine what it was that took the PC, and perhaps how to find out where it went. [/QUOTE]
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*Pathfinder & Starfinder
In your opinion, what's the best way to make the players lose?
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