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<blockquote data-quote="toberane" data-source="post: 826760" data-attributes="member: 4968"><p>Be creative with the situations you throw the characters into. We have a group that has played forever, we are all level 23+, most of us have more than one Artifact-level magic item, and many of us have special abilities that came from roleplaying the situations we were thrown into (one of our group kept getting killed and ressurected so much that she developed an ongoing conversation with Corellon, the elven god, and now she is something like a chosen of Corellon.)</p><p></p><p>Overpowered? You bet! But that still doesn't stop the DM from putting us in challenging situations. One of our group got stuck with a piece of a dead god's psyche in her head, and it happened to be the piece that has an almost sociopathic hate of Humans. Last week we met up with a monster the DM had created (an elemental from the Elemental plane of Magic) and came really close to a total party kill. (hint: Pure Magic + Antimagic Aura = Matter + Antimatter. We nearly nuked the entire plane, and did destroy almost every last shred of magic on it.)</p><p></p><p>In other words, no matter how powerful the characters are, the DM has the power to challenge them. In most cases, your players will enjoy this a lot more than you coming up with clever ideas to make their characters less effective.</p></blockquote><p></p>
[QUOTE="toberane, post: 826760, member: 4968"] Be creative with the situations you throw the characters into. We have a group that has played forever, we are all level 23+, most of us have more than one Artifact-level magic item, and many of us have special abilities that came from roleplaying the situations we were thrown into (one of our group kept getting killed and ressurected so much that she developed an ongoing conversation with Corellon, the elven god, and now she is something like a chosen of Corellon.) Overpowered? You bet! But that still doesn't stop the DM from putting us in challenging situations. One of our group got stuck with a piece of a dead god's psyche in her head, and it happened to be the piece that has an almost sociopathic hate of Humans. Last week we met up with a monster the DM had created (an elemental from the Elemental plane of Magic) and came really close to a total party kill. (hint: Pure Magic + Antimagic Aura = Matter + Antimatter. We nearly nuked the entire plane, and did destroy almost every last shred of magic on it.) In other words, no matter how powerful the characters are, the DM has the power to challenge them. In most cases, your players will enjoy this a lot more than you coming up with clever ideas to make their characters less effective. [/QUOTE]
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