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In your RPGing, who chooses the antagonists/opposition - players or GM?
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<blockquote data-quote="darkbard" data-source="post: 8226251" data-attributes="member: 1282"><p>I'm involved in two <em>Dungeon World</em> games at the moment, one as GM, the other as a player (the latter being the game [USER=6696971]@Manbearcat[/USER] has mentioned a couple of times).</p><p></p><p>In the game I'm GMing, wherein my wife is the sole player, her character a Svirfneblin Ranger-Psion, there are two primary antagonists established across four sessions so far and some preplay discussion between us. One is a Tiefling military officer and ambassador who was introduced because my wife expressed a desire to explore the relationship between her character and another PC idea she had for a Tiefling Immolater; the ambassador is served by the latter figure as a personal bodyguard, and my wife's PC has just been purchased as a slave in service to the ambassador. Will she escape? Kill her master? Forge a bond with the Immolator? TBD.</p><p></p><p>The second antagonist in this game is the lich Ny-Hor, first Pharaoh of the Tiefling empire. When the PC was reduced to 0 HP in an early session and made a 7-9 Last Breath role (indicating the presentation of an opportunity to bargain with Death at its Black Gates), I created the villain and placed a geas on the PC to destroy its phylactery so Death can reclaim the lich.</p><p></p><p>In the game where I am player, there have been several antagonists. Initially, my Paladin encountered a guide whose reputation was being savaged by an exploitative and unscrupulous employer. In return for use of the guide's raft, my Paladin promised to confront the employer and vouch for the guide's efforts and honor (player chosen antagonist).</p><p></p><p>My wife initially described her PC as a Wizard who reads the filaments of the magic Tapestry that subtends the world, and her growing knowledge that the Tapestry is being destroyed. We have since come to learn that an extra planar entity known as the Devourer is consuming the world's magic (player chosen).</p><p></p><p>Further, when watching a marvel of a ten-year-old prodigy construct magical toys in a marketplace, we noticed a bespectacled onlooker sketching the girl. The onlooker then asked to sketch my wife's PC, herself but 17 or 18 and a practitioner of magic. My Paladin sensed evil in this figure, and he has since been revealed to be a powerful necromancer who extends his life by stealing the force from magical youths. (So kinda both GM chosen and player chosen?)</p><p></p><p>Finally, while seeking to bring news to a widowed rancher of the grisly death of her husband and small children, an exploitative rancher harassing the family came into play for two sessions as an antagonist. If I recall correctly, he was introduced as a complication for a failed roll by the GM.</p></blockquote><p></p>
[QUOTE="darkbard, post: 8226251, member: 1282"] I'm involved in two [i]Dungeon World[/i] games at the moment, one as GM, the other as a player (the latter being the game [USER=6696971]@Manbearcat[/USER] has mentioned a couple of times). In the game I'm GMing, wherein my wife is the sole player, her character a Svirfneblin Ranger-Psion, there are two primary antagonists established across four sessions so far and some preplay discussion between us. One is a Tiefling military officer and ambassador who was introduced because my wife expressed a desire to explore the relationship between her character and another PC idea she had for a Tiefling Immolater; the ambassador is served by the latter figure as a personal bodyguard, and my wife's PC has just been purchased as a slave in service to the ambassador. Will she escape? Kill her master? Forge a bond with the Immolator? TBD. The second antagonist in this game is the lich Ny-Hor, first Pharaoh of the Tiefling empire. When the PC was reduced to 0 HP in an early session and made a 7-9 Last Breath role (indicating the presentation of an opportunity to bargain with Death at its Black Gates), I created the villain and placed a geas on the PC to destroy its phylactery so Death can reclaim the lich. In the game where I am player, there have been several antagonists. Initially, my Paladin encountered a guide whose reputation was being savaged by an exploitative and unscrupulous employer. In return for use of the guide's raft, my Paladin promised to confront the employer and vouch for the guide's efforts and honor (player chosen antagonist). My wife initially described her PC as a Wizard who reads the filaments of the magic Tapestry that subtends the world, and her growing knowledge that the Tapestry is being destroyed. We have since come to learn that an extra planar entity known as the Devourer is consuming the world's magic (player chosen). Further, when watching a marvel of a ten-year-old prodigy construct magical toys in a marketplace, we noticed a bespectacled onlooker sketching the girl. The onlooker then asked to sketch my wife's PC, herself but 17 or 18 and a practitioner of magic. My Paladin sensed evil in this figure, and he has since been revealed to be a powerful necromancer who extends his life by stealing the force from magical youths. (So kinda both GM chosen and player chosen?) Finally, while seeking to bring news to a widowed rancher of the grisly death of her husband and small children, an exploitative rancher harassing the family came into play for two sessions as an antagonist. If I recall correctly, he was introduced as a complication for a failed roll by the GM. [/QUOTE]
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In your RPGing, who chooses the antagonists/opposition - players or GM?
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