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General Tabletop Discussion
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In your RPGing, who chooses the antagonists/opposition - players or GM?
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<blockquote data-quote="pemerton" data-source="post: 8226282" data-attributes="member: 42582"><p>If you read my post just upthread of this one, responding to [USER=1282]@darkbard[/USER], you'll hopefully see what I'm asking about, which I hope we can discuss in this thread.</p><p></p><p>I'll give a couple of examples from the first Rolemaster campaign I GMed, over 30 years ago now.</p><p></p><p>One of the players created a Mystic character - a type of wizard/psion cross in D&D terms. Influenced a fair bit by The Wizard of Earthsea, the player decided that this character - nicknamed Mouse - came from a village (Five Oaks, in the neighbourhood of the City of Greyhawk) where he had been a goat herd. The player also decided that the character had a master and teacher who was a powerful spell caster and a refugee (from Nyrond, I think) who was in hiding near Five Oaks, and who lived inside a large hollow tree. This mentor figure had powerful enemies from whom he was hiding.</p><p></p><p>This would be an example of the player establishing, in general terms, antagonists for his PC - his master's enemies - although the details were not fleshed out until I did that some time later as GM. But I didn't do that straight away. In the first session of this game I introduced a NPC into the fiction, a strange magic-user connected to the inn the PCs were staying at. I don't remember much of the detail but this ended up being quite a sympathetic antagonist. That would be an example of the antagonism being established more-or-less entirely by the GM.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8226282, member: 42582"] If you read my post just upthread of this one, responding to [USER=1282]@darkbard[/USER], you'll hopefully see what I'm asking about, which I hope we can discuss in this thread. I'll give a couple of examples from the first Rolemaster campaign I GMed, over 30 years ago now. One of the players created a Mystic character - a type of wizard/psion cross in D&D terms. Influenced a fair bit by The Wizard of Earthsea, the player decided that this character - nicknamed Mouse - came from a village (Five Oaks, in the neighbourhood of the City of Greyhawk) where he had been a goat herd. The player also decided that the character had a master and teacher who was a powerful spell caster and a refugee (from Nyrond, I think) who was in hiding near Five Oaks, and who lived inside a large hollow tree. This mentor figure had powerful enemies from whom he was hiding. This would be an example of the player establishing, in general terms, antagonists for his PC - his master's enemies - although the details were not fleshed out until I did that some time later as GM. But I didn't do that straight away. In the first session of this game I introduced a NPC into the fiction, a strange magic-user connected to the inn the PCs were staying at. I don't remember much of the detail but this ended up being quite a sympathetic antagonist. That would be an example of the antagonism being established more-or-less entirely by the GM. [/QUOTE]
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In your RPGing, who chooses the antagonists/opposition - players or GM?
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