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In your RPGing, who chooses the antagonists/opposition - players or GM?
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<blockquote data-quote="darkbard" data-source="post: 8226435" data-attributes="member: 1282"><p>It's largely under the player's control how aggressively to pursue this, but there are some mechanical perks and prods at play to keep it simmering (so far in the background).</p><p></p><p>I modeled the implementation on DW's Paladin Quest, as follows:</p><p></p><p>Geas: Destroy the phylactery of the lich Ny-Hor.</p><p>Boon: An unwavering sense of direction to the phylactery of Ny-Hor.</p><p>Boon: When making a move in direct fulfillment of this geas (ask the GM), take +1 forward.</p><p>Bane: When choosing not to act to extinguish an undead creature of which you are aware, take -1 ongoing until you atone (the GM will tell you how).</p><p></p><p>So far (three subsequent sessions since this was introduced), the geas has come into play mostly through player initiation as color, as she has chosen to describe her character's attention "drifting off" from conversation or the present situation to heed a faint compulsion. But as she (and the Immolator Tiefling NPC have now journeyed closer to the phylactery (ie, deeper into the Underdark and Tiefling kingdom; I have no idea where the phylactery might be, specifically), I have described her pull to it getting slightly stronger as she draws closer.</p></blockquote><p></p>
[QUOTE="darkbard, post: 8226435, member: 1282"] It's largely under the player's control how aggressively to pursue this, but there are some mechanical perks and prods at play to keep it simmering (so far in the background). I modeled the implementation on DW's Paladin Quest, as follows: Geas: Destroy the phylactery of the lich Ny-Hor. Boon: An unwavering sense of direction to the phylactery of Ny-Hor. Boon: When making a move in direct fulfillment of this geas (ask the GM), take +1 forward. Bane: When choosing not to act to extinguish an undead creature of which you are aware, take -1 ongoing until you atone (the GM will tell you how). So far (three subsequent sessions since this was introduced), the geas has come into play mostly through player initiation as color, as she has chosen to describe her character's attention "drifting off" from conversation or the present situation to heed a faint compulsion. But as she (and the Immolator Tiefling NPC have now journeyed closer to the phylactery (ie, deeper into the Underdark and Tiefling kingdom; I have no idea where the phylactery might be, specifically), I have described her pull to it getting slightly stronger as she draws closer. [/QUOTE]
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In your RPGing, who chooses the antagonists/opposition - players or GM?
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