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In your RPGing, who chooses the antagonists/opposition - players or GM?
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<blockquote data-quote="MGibster" data-source="post: 8227717" data-attributes="member: 4534"><p>It took place in play. I'm the type of DM who knows exactly what the NPCs are going to do without interference from the PCs. Skorra (named after a shark from a Kids in the Hall sketch) was a lord from Waterdeep who got his hands on an artifact that could control a Kracken. His plan was to conquer the mer-people, enslave them, and use their home as his base of operations to wreak havoc on all sea trade along the Sword Coast with the goal of forcing all ships to pay him tribute to avoid being dragged to the briny depths. </p><p></p><p>Now this was an Acquisition Inc., game and the PCs were hired by a Beholder, Mr. Thrakozog, to go under the sea to recover the Cheese Wheel of Destiny, an 800 pound wheel of cheddar cheese that was to be presented by Xanathar in Waterdeep to the Drow to seal a deal. (Mr. Thrakozog disguised himself as a human by wearing a hat and a trench coat. Everyone except for the party's Monk saw through the disguise but said nothing because, you know, Beholder.) It was while on this recovery mission that the PCs discovered Skorra was able to control a Kracken and was enslaving the local mer-people population. When they encountered Skorra, while he was chasing down an escaped mermaid no less, they spoke with him and he was rather amiable. Despite the mermaid being visibly terrified of going back with him the PCs figured, "Eh, we were hired to take care of this" and let him go. They recovered the Cheese Wheel of Destiny and Mr. Thrakozog was a happy client. </p><p></p><p>Anyway, Skorra was a topic of interest in Daggerford for quiet a while. Some of the Lords of Waterdeep and the leadership from Baldur's Gate met in Daggerford to try to figure out what they might do about Skorra but they couldn't quite figure things out. The PCs were at that meeting but didn't make any suggestions themselves. Every once in a while I'd mention Skorra having sunk a ship and finally the merchants capitulated and started paying his tribute. I even had Skorra hire the PCs to recover an Apparatus of Kwalish which they did. </p><p></p><p>So I decided to make Skorra, who I honestly thought they'd defeat the first time they met, into the big bad evil villain. He ended up trying to summon an outer god and when PCs got wind of that plan they decided to do something about it.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8227717, member: 4534"] It took place in play. I'm the type of DM who knows exactly what the NPCs are going to do without interference from the PCs. Skorra (named after a shark from a Kids in the Hall sketch) was a lord from Waterdeep who got his hands on an artifact that could control a Kracken. His plan was to conquer the mer-people, enslave them, and use their home as his base of operations to wreak havoc on all sea trade along the Sword Coast with the goal of forcing all ships to pay him tribute to avoid being dragged to the briny depths. Now this was an Acquisition Inc., game and the PCs were hired by a Beholder, Mr. Thrakozog, to go under the sea to recover the Cheese Wheel of Destiny, an 800 pound wheel of cheddar cheese that was to be presented by Xanathar in Waterdeep to the Drow to seal a deal. (Mr. Thrakozog disguised himself as a human by wearing a hat and a trench coat. Everyone except for the party's Monk saw through the disguise but said nothing because, you know, Beholder.) It was while on this recovery mission that the PCs discovered Skorra was able to control a Kracken and was enslaving the local mer-people population. When they encountered Skorra, while he was chasing down an escaped mermaid no less, they spoke with him and he was rather amiable. Despite the mermaid being visibly terrified of going back with him the PCs figured, "Eh, we were hired to take care of this" and let him go. They recovered the Cheese Wheel of Destiny and Mr. Thrakozog was a happy client. Anyway, Skorra was a topic of interest in Daggerford for quiet a while. Some of the Lords of Waterdeep and the leadership from Baldur's Gate met in Daggerford to try to figure out what they might do about Skorra but they couldn't quite figure things out. The PCs were at that meeting but didn't make any suggestions themselves. Every once in a while I'd mention Skorra having sunk a ship and finally the merchants capitulated and started paying his tribute. I even had Skorra hire the PCs to recover an Apparatus of Kwalish which they did. So I decided to make Skorra, who I honestly thought they'd defeat the first time they met, into the big bad evil villain. He ended up trying to summon an outer god and when PCs got wind of that plan they decided to do something about it. [/QUOTE]
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In your RPGing, who chooses the antagonists/opposition - players or GM?
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