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General Tabletop Discussion
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In your Years of Gaming, How many Psionic Characters did you See played
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<blockquote data-quote="Tony Vargas" data-source="post: 7866834" data-attributes="member: 996"><p>Metamagic/sorcery points.</p><p></p><p>Inspiration, Expertise, and 5 PH spells on it's list that nobody else gets.</p><p></p><p> Invocations, short-rest slots, and 6 spells nobody else gets.</p><p></p><p>neo-Vanican prepped casting, spellbook, ritual casting, the most sub-classes (8) of any class in the PH, and 33 spells nobody else gets.</p><p></p><p> I'm sure I've seen quite strident claims that you absolutely cannot use unique mechanics to justify/differentiate a new class in 5e, because 5e is committedly concept-first class design. I suppose it's only fair that we also have strident claims that 'mere fluff' cannot possibly justify/differentiate a new class in 5e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7866834, member: 996"] Metamagic/sorcery points. Inspiration, Expertise, and 5 PH spells on it's list that nobody else gets. Invocations, short-rest slots, and 6 spells nobody else gets. neo-Vanican prepped casting, spellbook, ritual casting, the most sub-classes (8) of any class in the PH, and 33 spells nobody else gets. I'm sure I've seen quite strident claims that you absolutely cannot use unique mechanics to justify/differentiate a new class in 5e, because 5e is committedly concept-first class design. I suppose it's only fair that we also have strident claims that 'mere fluff' cannot possibly justify/differentiate a new class in 5e. [/QUOTE]
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In your Years of Gaming, How many Psionic Characters did you See played
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