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General Tabletop Discussion
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In your Years of Gaming, How many Psionic Characters did you See played
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<blockquote data-quote="Raduin711" data-source="post: 7991496" data-attributes="member: 15303"><p>We saw them pretty frequently when we ran 3.5. I played a Psion who used only mind-effects and telekinesis with a little psychoportation last year in eberron. On paper he was lawful good but against human opponents he regularly used Dominate to take them out of the fight His reasoning is that while Dominate robs someone of their free will (if free will even exists) death is the ultimate theft of free will, and he always left his dominations alive. I think a few party members considered him evil. <em>shrug</em> He was a pseudo-pacifist, and always attempted diplomacy first, but if attacked he would defend himself and his comrades to the best of his ability, which often involved brain hemhorrages and dominations, and the occasional telekinetic fusillade. This character was more or less my example of what I thought a psionic character should be like, ignoring some more "optimal" power options in favor of ones that I felt were more "psionic" in flavor.</p><p></p><p>We went to Pathfinder for a long while, and we never actually incorporated psionics into those campaigns. We stuck to adventure paths which never incorporated psionics. I didn't miss it. I think a psionic character would have felt out of place or shoehorned into those games. Magic is enough by itself.</p><p></p><p>Dark Sun is a favorite setting of mine, and I ran a brief 4e game, but I ran out of steam running that game. It's a setting I hope to revisit and psionics will always be a part of it.</p><p></p><p>I am hoping for an eventual official 5e psionics release, preferably attached to something like a Dark Sun campaign or setting. I don't think it needs to be a part of every campaign, simply because it exists, but YMMV.</p></blockquote><p></p>
[QUOTE="Raduin711, post: 7991496, member: 15303"] We saw them pretty frequently when we ran 3.5. I played a Psion who used only mind-effects and telekinesis with a little psychoportation last year in eberron. On paper he was lawful good but against human opponents he regularly used Dominate to take them out of the fight His reasoning is that while Dominate robs someone of their free will (if free will even exists) death is the ultimate theft of free will, and he always left his dominations alive. I think a few party members considered him evil. [I]shrug[/I] He was a pseudo-pacifist, and always attempted diplomacy first, but if attacked he would defend himself and his comrades to the best of his ability, which often involved brain hemhorrages and dominations, and the occasional telekinetic fusillade. This character was more or less my example of what I thought a psionic character should be like, ignoring some more "optimal" power options in favor of ones that I felt were more "psionic" in flavor. We went to Pathfinder for a long while, and we never actually incorporated psionics into those campaigns. We stuck to adventure paths which never incorporated psionics. I didn't miss it. I think a psionic character would have felt out of place or shoehorned into those games. Magic is enough by itself. Dark Sun is a favorite setting of mine, and I ran a brief 4e game, but I ran out of steam running that game. It's a setting I hope to revisit and psionics will always be a part of it. I am hoping for an eventual official 5e psionics release, preferably attached to something like a Dark Sun campaign or setting. I don't think it needs to be a part of every campaign, simply because it exists, but YMMV. [/QUOTE]
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