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General Tabletop Discussion
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In your Years of Gaming, How many Psionic Characters did you See played
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<blockquote data-quote="Ezequielramone" data-source="post: 7994137" data-attributes="member: 6762048"><p>I saw a few, but never 100% official (if there is something "official" in RPGs).I started playing pathfinder and rapidly moved to the dm seat after my first campaign. After a few years I allowed Psionics Unleashed from Dreamscarred press. Really good book. And one player used that class where you create a custom psionic armour. He was playing Ironman (or Psionicman).</p><p>Then I moved to 5e and one player started playing a mystic. Since I was dming I allowed the mystic class. After a few months I bought a convention really close to 2e psionics and adapted that character. Really big mistake. Never again. We can fly, support, buff, debuff, counterspell, teleport when hit, great melee damage, great range damage, can heal, and can't remember much more now. I think that's because this is the kind of player who see dnd as a competition for winning (he called me up for now giving him magic items with THAT Character), but that is another story.</p><p></p><p>I now realise a few things about what I prefer:</p><p>I don't want 2e psionics (balance and complexity). It's ok to think about psionics as something complex, like magic, but IN game, not for the players.</p><p>I like the idea of psionics as they were convinced in the mystic class. Lonely wolves (because they are those crazy sages that wander around or live alone in the peak of a mountain) and they were easy to use. I don't think that "mystic overlaps with every class" is a valid complain. The mystic was everything psionic in one class. That's cool. For sure you need to fix the balance.</p><p>And last thing, I like to add psionic subclasses only to martial classes like the fighter. Not to Wizards or sorcerers.</p></blockquote><p></p>
[QUOTE="Ezequielramone, post: 7994137, member: 6762048"] I saw a few, but never 100% official (if there is something "official" in RPGs).I started playing pathfinder and rapidly moved to the dm seat after my first campaign. After a few years I allowed Psionics Unleashed from Dreamscarred press. Really good book. And one player used that class where you create a custom psionic armour. He was playing Ironman (or Psionicman). Then I moved to 5e and one player started playing a mystic. Since I was dming I allowed the mystic class. After a few months I bought a convention really close to 2e psionics and adapted that character. Really big mistake. Never again. We can fly, support, buff, debuff, counterspell, teleport when hit, great melee damage, great range damage, can heal, and can't remember much more now. I think that's because this is the kind of player who see dnd as a competition for winning (he called me up for now giving him magic items with THAT Character), but that is another story. I now realise a few things about what I prefer: I don't want 2e psionics (balance and complexity). It's ok to think about psionics as something complex, like magic, but IN game, not for the players. I like the idea of psionics as they were convinced in the mystic class. Lonely wolves (because they are those crazy sages that wander around or live alone in the peak of a mountain) and they were easy to use. I don't think that "mystic overlaps with every class" is a valid complain. The mystic was everything psionic in one class. That's cool. For sure you need to fix the balance. And last thing, I like to add psionic subclasses only to martial classes like the fighter. Not to Wizards or sorcerers. [/QUOTE]
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