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In your Years of Gaming, How many Psionic Characters did you See played
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<blockquote data-quote="Hussar" data-source="post: 7995898" data-attributes="member: 22779"><p>Ok, let's compare the artificer shall we? </p><p></p><p>Now, AIR, the artificer took a couple of passes in the Unearthed Arcana. The final version they did was pretty much universally accepted. There might have been some quibbles, but, overall, it was vetted by the fandom as something that would work. Adding the Artificer into the game, took a single class and three (? I think it's three, correct me if I'm wrong) subclasses and no actual new mechanics. They modified existing mechanics, but, nothing in the Artificer is new. Artificers cast spells just like every other caster. They don't need any "special" rules to make them stand out.</p><p></p><p>And, they banged out the Eberron book - a complete campaign in a box with tons of setting goodies, a couple of pages of which were the artificer. Again, if they did the same thing for Dark Sun? Fantastic. Sign me up.</p><p></p><p>But, and this is where the comparison runs into problems. WotC's tried four passes at psionics so far? Five? None of them have been particularly popular and all of them have been very problematic. Note, personally, I LIKED the jedi fighter subclass. I thought that was pretty cool. But, again, the fandom has spoken and WotC's going back to the drawing board AGAIN to try to come up with rules that everyone can get on board with. </p><p></p><p>And, we're not going to get WotC psionic rules until such time as a majority of people are on board with the rules, just like anything else they've added to the game. That magic 70% number that I've seen floated around a few times. Do YOU think they've reached that threshold with the current psionic rules?</p><p></p><p>You keep talking about how I'm being unreasonable, but, I'm sorry, I don't see it that way. I can point to the history of psionics in the game - never really more than a small niche, point to current development - none of the UA attempts have been successful at bringing a majority of people on board and the fact that psionic play, according this poll and various other sources as well, has never really been all that important to the general population of D&D gamers. In response, I get called unreasonable, get pointed to polls that are, frankly, a joke and no actual historical or anecdotal evidence to the contrary. </p><p></p><p>Show me where psionics is this hugely popular thing. I'm more than willing to admit I'm wrong. But, so far, all people can do is play dueling anecdotes about their home game. Which, well, doesn't prove anything. What evidence do you have that psionics aren't languishing in the same development Hell as rangers?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7995898, member: 22779"] Ok, let's compare the artificer shall we? Now, AIR, the artificer took a couple of passes in the Unearthed Arcana. The final version they did was pretty much universally accepted. There might have been some quibbles, but, overall, it was vetted by the fandom as something that would work. Adding the Artificer into the game, took a single class and three (? I think it's three, correct me if I'm wrong) subclasses and no actual new mechanics. They modified existing mechanics, but, nothing in the Artificer is new. Artificers cast spells just like every other caster. They don't need any "special" rules to make them stand out. And, they banged out the Eberron book - a complete campaign in a box with tons of setting goodies, a couple of pages of which were the artificer. Again, if they did the same thing for Dark Sun? Fantastic. Sign me up. But, and this is where the comparison runs into problems. WotC's tried four passes at psionics so far? Five? None of them have been particularly popular and all of them have been very problematic. Note, personally, I LIKED the jedi fighter subclass. I thought that was pretty cool. But, again, the fandom has spoken and WotC's going back to the drawing board AGAIN to try to come up with rules that everyone can get on board with. And, we're not going to get WotC psionic rules until such time as a majority of people are on board with the rules, just like anything else they've added to the game. That magic 70% number that I've seen floated around a few times. Do YOU think they've reached that threshold with the current psionic rules? You keep talking about how I'm being unreasonable, but, I'm sorry, I don't see it that way. I can point to the history of psionics in the game - never really more than a small niche, point to current development - none of the UA attempts have been successful at bringing a majority of people on board and the fact that psionic play, according this poll and various other sources as well, has never really been all that important to the general population of D&D gamers. In response, I get called unreasonable, get pointed to polls that are, frankly, a joke and no actual historical or anecdotal evidence to the contrary. Show me where psionics is this hugely popular thing. I'm more than willing to admit I'm wrong. But, so far, all people can do is play dueling anecdotes about their home game. Which, well, doesn't prove anything. What evidence do you have that psionics aren't languishing in the same development Hell as rangers? [/QUOTE]
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