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General Tabletop Discussion
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In your Years of Gaming, How many Psionic Characters did you See played
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<blockquote data-quote="Lanefan" data-source="post: 7997872" data-attributes="member: 29398"><p>OK, but if there's going to be psionics I'd like to completely divorce them from current spell mechanics right from square one, and replace those mechanics with something simpler (e.g. all or most abilities are at-will), faster (i.e. a typical psionic ability will beat a typical spell, speed/time wise*), and - as a trade-off for being able to keep at it all day - make each ability less effective per use than a typical spell.</p><p></p><p>Why? Because if you make them just another type of spellcaster - of which there's already too many - using much the same mechanics as all the other casters, what's the point?</p><p></p><p>* - this would be far more relevant in a system that either a) used casting times for spells and-or b) allowed simultaneous initiatives.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7997872, member: 29398"] OK, but if there's going to be psionics I'd like to completely divorce them from current spell mechanics right from square one, and replace those mechanics with something simpler (e.g. all or most abilities are at-will), faster (i.e. a typical psionic ability will beat a typical spell, speed/time wise*), and - as a trade-off for being able to keep at it all day - make each ability less effective per use than a typical spell. Why? Because if you make them just another type of spellcaster - of which there's already too many - using much the same mechanics as all the other casters, what's the point? * - this would be far more relevant in a system that either a) used casting times for spells and-or b) allowed simultaneous initiatives. [/QUOTE]
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In your Years of Gaming, How many Psionic Characters did you See played
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