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(Inactive) Psion's Return to the Tomb of Horrors (IC)
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<blockquote data-quote="CanadienneBacon" data-source="post: 3251983" data-attributes="member: 11146"><p>[imager]http://users.gmpexpress.net/adkohler/game/peja.jpg[/imager]</p><p></p><p>After a welcoming evening spent enjoying the heat of the hearth, and catching up with old acquaintances, Peja's toes are just starting to warm and sensation beginning to tingle in the big toe of his right foot from an old frostbite wound when Caspan exits. Peja lifts a finger to hail a silent but amiable goodbye to the human dockworker as he exits. Halfway through tilting back his tankard to empty the mug's contents into his belly, Caspan's screams echo out through the thick fog. Peja quietly sets down his mug, the clay of the tankard scraping on the wooden table. Sitting up in his seat by a degree, the middle-aged dwarf frowns at the fog thickly clinging to Khale's windows. <em>Shoulda paid it mind earlier, not natural, that.</em></p><p></p><p>With first Ari, and then Doorgath and Garrel rising from the table, Peja is the last to stand. Having traveled from Bluffside and not having had an opportunity yet to divest himself of his uncomfortable full plate, Peja rises from the table, feeling more than a little ridiculous wearing so much outlandish regalia. <em>Need to take this blasted armor off. Too heavy.</em> With a grunt, Peja marches behind the others, making for the door and the fog.</p><p></p><p>[sblock=Combat action]20 ft movement at least to door or into fog if possible. If Peja sees undead, he will attempt to turn them. Turn undead 1d20+4 [+2 Cha, +2 synergy from Know (rel)] determines HD of most powerful undead Peja can turn. Phylactery of undead turning grants him cleric level 18. Turning dmg 2d6+20 [cleric 14, +4 phylactery, +2 Cha] determines how many HD total Peja can turn. If no undead are seen, then Peja will double move into the fog to get to either his friends or to Caspan. Friends first, though.[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3251983, member: 11146"] [imager]http://users.gmpexpress.net/adkohler/game/peja.jpg[/imager] After a welcoming evening spent enjoying the heat of the hearth, and catching up with old acquaintances, Peja's toes are just starting to warm and sensation beginning to tingle in the big toe of his right foot from an old frostbite wound when Caspan exits. Peja lifts a finger to hail a silent but amiable goodbye to the human dockworker as he exits. Halfway through tilting back his tankard to empty the mug's contents into his belly, Caspan's screams echo out through the thick fog. Peja quietly sets down his mug, the clay of the tankard scraping on the wooden table. Sitting up in his seat by a degree, the middle-aged dwarf frowns at the fog thickly clinging to Khale's windows. [i]Shoulda paid it mind earlier, not natural, that.[/i] With first Ari, and then Doorgath and Garrel rising from the table, Peja is the last to stand. Having traveled from Bluffside and not having had an opportunity yet to divest himself of his uncomfortable full plate, Peja rises from the table, feeling more than a little ridiculous wearing so much outlandish regalia. [i]Need to take this blasted armor off. Too heavy.[/i] With a grunt, Peja marches behind the others, making for the door and the fog. [sblock=Combat action]20 ft movement at least to door or into fog if possible. If Peja sees undead, he will attempt to turn them. Turn undead 1d20+4 [+2 Cha, +2 synergy from Know (rel)] determines HD of most powerful undead Peja can turn. Phylactery of undead turning grants him cleric level 18. Turning dmg 2d6+20 [cleric 14, +4 phylactery, +2 Cha] determines how many HD total Peja can turn. If no undead are seen, then Peja will double move into the fog to get to either his friends or to Caspan. Friends first, though.[/sblock] [/QUOTE]
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