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(Inactive) Psion's Return to the Tomb of Horrors (IC)
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<blockquote data-quote="nonamazing" data-source="post: 3335361" data-attributes="member: 12118"><p>[imager]http://home.metrocast.net/~adkohler/game/Davreya_120.jpg[/imager]</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=866902" target="_blank">Listen check. (1d20+13=19)</a></p><p></p><p>Davreya looks up, startled, as he hears the rumbling further up the corridor. As the others begin to shout, Davreya closes his eyes and concentrates, quickly weaving a spell of escape. He snaps his eyes open, the magic preparing to release, and makes a quick decision, grabbing Doorgath by his fur. "<span style="color: MediumTurquoise">Doorgath! Grab Kull!</span>"</p><p></p><p>A split second later, there is a flash of light, and Davreya vanishes.</p><p></p><p><em><span style="color: MediumTurquoise">I hope the others are going to be alright</span></em>, Davreya thinks. <em><span style="color: MediumTurquoise">I saw Ari ducking to the side--was that alcove</span></em><span style="color: MediumTurquoise"> there <em>a second ago?--but I'm not sure if Peja managed to get out of the way in time...</em></span></p><p>[SBLOCK]Casting <a href="http://www.d20srd.org/srd/spells/dimensionDoor.htm" target="_blank">Dimension Door</a> with my standard action, if that's possible. I can bring along up to three medium creatures, or one large and a medium. Assuming Doorgath is still in dire bear form, I'll grab him (he was just ahead of me in the marching order), and he will hopefully grab Kull. If this works, then we should all be fine--I'll send us back to the main chamber, next to the fountain with the dolphin statue and off to the side. Let me know if any further rolls might be required to pull this off. (A Concentration check, perhaps, for casting while under stress? Here's one just in case: <a href="http://invisiblecastle.com/find.py?id=866956" target="_blank">Concentration check. (1d20+7=9)</a>)[/SBLOCK]</p></blockquote><p></p>
[QUOTE="nonamazing, post: 3335361, member: 12118"] [imager]http://home.metrocast.net/~adkohler/game/Davreya_120.jpg[/imager] [url=http://invisiblecastle.com/find.py?id=866902]Listen check. (1d20+13=19)[/url] Davreya looks up, startled, as he hears the rumbling further up the corridor. As the others begin to shout, Davreya closes his eyes and concentrates, quickly weaving a spell of escape. He snaps his eyes open, the magic preparing to release, and makes a quick decision, grabbing Doorgath by his fur. "[COLOR=MediumTurquoise]Doorgath! Grab Kull![/COLOR]" A split second later, there is a flash of light, and Davreya vanishes. [I][COLOR=MediumTurquoise]I hope the others are going to be alright[/COLOR][/I], Davreya thinks. [I][COLOR=MediumTurquoise]I saw Ari ducking to the side--was that alcove[/COLOR][/I][COLOR=MediumTurquoise] there [I]a second ago?--but I'm not sure if Peja managed to get out of the way in time...[/I][/COLOR][I][/I] [SBLOCK]Casting [URL=http://www.d20srd.org/srd/spells/dimensionDoor.htm]Dimension Door[/URL] with my standard action, if that's possible. I can bring along up to three medium creatures, or one large and a medium. Assuming Doorgath is still in dire bear form, I'll grab him (he was just ahead of me in the marching order), and he will hopefully grab Kull. If this works, then we should all be fine--I'll send us back to the main chamber, next to the fountain with the dolphin statue and off to the side. Let me know if any further rolls might be required to pull this off. (A Concentration check, perhaps, for casting while under stress? Here's one just in case: [url=http://invisiblecastle.com/find.py?id=866956]Concentration check. (1d20+7=9)[/url])[/SBLOCK] [/QUOTE]
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