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Incanatrix rework
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<blockquote data-quote="ruleslawyer" data-source="post: 642238" data-attributes="member: 1757"><p>Dear All,</p><p></p><p>I've decided to make a few house-rule changes to the Incanatrix PrC; I like the idea of this class, since I've found that under the core rules, metamagic is just really unpopular among spellcasters IMC. I would love comments on the following, though:</p><p></p><p><strong>Incanatrix</strong></p><p>Incanatrices (male: incanatar) are rare spellcasters, almost exclusively female, who specialize in dealing with metamagic, protective spells, and countering or combating extraplanar beings. The most famous incanatrices include . The individual known as the “Mage of Stars” may have been an incanatar, as may have the legendary Shoon VII. </p><p> </p><p><strong>Hit Dice:</strong> d4. </p><p></p><p>BAB: Wizard</p><p>Saves: As wizard</p><p>Spellcasting Progression: +1 level of existing class</p><p></p><p>Abilities:</p><p></p><p>Level Special </p><p>1 Enhanced specialization, bonus feat </p><p>2 Send away </p><p>3 See ethereal</p><p>4 Strike ethereal</p><p>5 Bonus feat</p><p>6 Hardy spirit</p><p>7 Instant metamagic 1/day</p><p>8 Improved metamagic</p><p>9 Instant metamagic 2/day</p><p>10 Drain item</p><p></p><p><strong>Requirements</strong></p><p>Knowledge (arcana) 8 ranks. </p><p>Knowledge (the planes) 8 ranks. </p><p>Any two metamagic feats, Skill Focus: Knowledge (the Planes). </p><p>Spells: Ability to cast 3rd level arcane spells. </p><p></p><p><strong>Class Skills</strong>: Alchemy (Int), Concentration (Con), Craft (Int), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the Planes) (Int), Profession (Wis), Scry (Int), and Spellcraft (Int). </p><p></p><p><strong>Skill points per level</strong>: 2 + Int modifier</p><p></p><p><strong>Weapon and Armor Proficiency</strong>: The incanatrix gains no additional proficiency in weapons or armor.</p><p></p><p><strong>Spells per Day</strong>: When a new incanatrix level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class he belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved familiar, metamagic or item creation feats, hit points beyond those he receives from the prestige class, and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an incanatrix, she must decide to which class she adds each level of incanatrix for purposes of determining spells per day. </p><p></p><p><strong>Enhanced Specialization</strong>: Any incanatrix who is not a specialist wizard in the school of Abjuration must choose a prohibited school or schools from the following list: (1) either Conjuration, Enchantment, Evocation, or Illusion; or (2) both Divination and Necromancy. She may never again learn arcane spells from those schools, though she retains all spells known before she became an incanantrix, and may employ spell completion and spell trigger items duplicating those spells. In return, the incanatrix gains a +2 to Spellcraft checks involving the school of Abjuration (this does not stack with the bonus for being an Abjuration specialist wizard).</p><p></p><p><strong>Send away (Ex)</strong>: The incanatrix gains a +2 to caster level checks to harm, banish, or overcome the spell resistance of outsiders, or to dispel spells cast by outsiders or spells summoning outsiders. </p><p></p><p><strong>Bonus feat</strong>: The incanatrix may select any metamagic feat for which she meets the prerequisites as a bonus feat.</p><p></p><p><strong>See Ethereal (Su)</strong>: Once per day, the incanatrix can see into the Ethereal Plane for a number of rounds equal to her class level. She can see ethereal creatures up to 60 feet away. She can attack or affect such creatures using force effects and other methods of damaging ethereal creatures.</p><p></p><p><strong>Strike Ethereal (Su)</strong>: The incanatrix can alter her spells so that they strike ethereal targets that the incanatrix can see. An altered spell takes longer to cast: one-action spells take a full round, and spells with a casting time of one or more rounds take an additional round.</p><p></p><p><strong>Hardy Spirit (Su)</strong>: The incanatrix becomes immune to death effects and energy drain effects.</p><p></p><p><strong>Instant Metamagic (Su)</strong>: The listed number of times per day, an incanatrix may apply a single metamagic feat to any spell she knows without increasing the spell’s casting time or effective level. The incanatrix chooses to use this ability at the time of casting – she does not need to prepare the spell with the feat beforehand.</p><p></p><p><strong>Improved Metamagic (Su)</strong>: The effective level increase of any metamagic feat or feats applied to a spell by the incanatrix is reduced by 1. Thus, a quickened fireball takes only a 6th-level rather than 7th-level spell slot, etc. The level increase of such metamagic feats cannot be lowered below +1 (or 0 if the feat already has an effective level increase of 0).</p><p></p><p><strong>Drain Item (Sp)</strong>: As a standard action triggering attacks of opportunity, an incanatrix can drain a single charge from any charged magic item to heal herself. The incanatrix gains 1d6 hit points for each level of the spell that the charge normally would activate. She may use this ability up to three times per day, and may gain up to her total hit points +20 temporary hit points that remain for up to 10 minutes. A creature holding an item gains a save (Will DC 10) to avoid having that item drained.</p><p></p><p><strong>Epic Progression</strong></p><p></p><p><strong>Hit Die</strong>: d4.</p><p></p><p><strong>Skill Points at Each Additional Level</strong>: 2 + Int modifier.</p><p></p><p><strong>Spells</strong>: The epic incantatrix's caster level increases by 1 per level gained above 10th. The epic incantatrix's number of spells per day does not increase after 10th level, unless the sum of her class levels contributing to her caster level equals 20 or less.</p><p></p><p><strong>Instant Metamagic (Su)</strong>: The incantatrix can use her instant metamagic ability one additional time per day for every two levels gained after 9th (11th, 13th, and so on).</p><p></p><p><strong>Bonus Feats</strong>: The epic incantatrix gains a bonus feat (selected from the list of epic incantatrix feats) every 3 levels after 10th.</p><p><em>Epic Incantatrix Bonus Feat List</em>: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Enhance Spell, Epic Counterspell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Will, Familiar Spell, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Spell Knowledge, Spell Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic.</p><p>Alternately, the incanatrix may select any non-epic metamagic feat as a bonus feat.</p><p></p><p><strong>Incantatrix</strong></p><p>Level Special</p><p>11 Instant metamagic 3/day</p><p>12 </p><p>13 Instant metamagic 4/day, bonus feat</p><p>14 </p><p>15 Instant metamagic 5/day</p><p>16 Bonus feat</p><p>17 Instant metamagic 6/day</p><p>18 </p><p>19 Instant metamagic 7/day, bonus feat</p><p>20</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 642238, member: 1757"] Dear All, I've decided to make a few house-rule changes to the Incanatrix PrC; I like the idea of this class, since I've found that under the core rules, metamagic is just really unpopular among spellcasters IMC. I would love comments on the following, though: [b]Incanatrix[/b] Incanatrices (male: incanatar) are rare spellcasters, almost exclusively female, who specialize in dealing with metamagic, protective spells, and countering or combating extraplanar beings. The most famous incanatrices include . The individual known as the “Mage of Stars” may have been an incanatar, as may have the legendary Shoon VII. [b]Hit Dice:[/b] d4. BAB: Wizard Saves: As wizard Spellcasting Progression: +1 level of existing class Abilities: Level Special 1 Enhanced specialization, bonus feat 2 Send away 3 See ethereal 4 Strike ethereal 5 Bonus feat 6 Hardy spirit 7 Instant metamagic 1/day 8 Improved metamagic 9 Instant metamagic 2/day 10 Drain item [b]Requirements[/b] Knowledge (arcana) 8 ranks. Knowledge (the planes) 8 ranks. Any two metamagic feats, Skill Focus: Knowledge (the Planes). Spells: Ability to cast 3rd level arcane spells. [b]Class Skills[/b]: Alchemy (Int), Concentration (Con), Craft (Int), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the Planes) (Int), Profession (Wis), Scry (Int), and Spellcraft (Int). [b]Skill points per level[/b]: 2 + Int modifier [b]Weapon and Armor Proficiency[/b]: The incanatrix gains no additional proficiency in weapons or armor. [b]Spells per Day[/b]: When a new incanatrix level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class he belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved familiar, metamagic or item creation feats, hit points beyond those he receives from the prestige class, and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an incanatrix, she must decide to which class she adds each level of incanatrix for purposes of determining spells per day. [b]Enhanced Specialization[/b]: Any incanatrix who is not a specialist wizard in the school of Abjuration must choose a prohibited school or schools from the following list: (1) either Conjuration, Enchantment, Evocation, or Illusion; or (2) both Divination and Necromancy. She may never again learn arcane spells from those schools, though she retains all spells known before she became an incanantrix, and may employ spell completion and spell trigger items duplicating those spells. In return, the incanatrix gains a +2 to Spellcraft checks involving the school of Abjuration (this does not stack with the bonus for being an Abjuration specialist wizard). [b]Send away (Ex)[/b]: The incanatrix gains a +2 to caster level checks to harm, banish, or overcome the spell resistance of outsiders, or to dispel spells cast by outsiders or spells summoning outsiders. [b]Bonus feat[/b]: The incanatrix may select any metamagic feat for which she meets the prerequisites as a bonus feat. [b]See Ethereal (Su)[/b]: Once per day, the incanatrix can see into the Ethereal Plane for a number of rounds equal to her class level. She can see ethereal creatures up to 60 feet away. She can attack or affect such creatures using force effects and other methods of damaging ethereal creatures. [b]Strike Ethereal (Su)[/b]: The incanatrix can alter her spells so that they strike ethereal targets that the incanatrix can see. An altered spell takes longer to cast: one-action spells take a full round, and spells with a casting time of one or more rounds take an additional round. [b]Hardy Spirit (Su)[/b]: The incanatrix becomes immune to death effects and energy drain effects. [b]Instant Metamagic (Su)[/b]: The listed number of times per day, an incanatrix may apply a single metamagic feat to any spell she knows without increasing the spell’s casting time or effective level. The incanatrix chooses to use this ability at the time of casting – she does not need to prepare the spell with the feat beforehand. [b]Improved Metamagic (Su)[/b]: The effective level increase of any metamagic feat or feats applied to a spell by the incanatrix is reduced by 1. Thus, a quickened fireball takes only a 6th-level rather than 7th-level spell slot, etc. The level increase of such metamagic feats cannot be lowered below +1 (or 0 if the feat already has an effective level increase of 0). [b]Drain Item (Sp)[/b]: As a standard action triggering attacks of opportunity, an incanatrix can drain a single charge from any charged magic item to heal herself. The incanatrix gains 1d6 hit points for each level of the spell that the charge normally would activate. She may use this ability up to three times per day, and may gain up to her total hit points +20 temporary hit points that remain for up to 10 minutes. A creature holding an item gains a save (Will DC 10) to avoid having that item drained. [b]Epic Progression[/b] [b]Hit Die[/b]: d4. [b]Skill Points at Each Additional Level[/b]: 2 + Int modifier. [b]Spells[/b]: The epic incantatrix's caster level increases by 1 per level gained above 10th. The epic incantatrix's number of spells per day does not increase after 10th level, unless the sum of her class levels contributing to her caster level equals 20 or less. [b]Instant Metamagic (Su)[/b]: The incantatrix can use her instant metamagic ability one additional time per day for every two levels gained after 9th (11th, 13th, and so on). [b]Bonus Feats[/b]: The epic incantatrix gains a bonus feat (selected from the list of epic incantatrix feats) every 3 levels after 10th. [i]Epic Incantatrix Bonus Feat List[/i]: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Enhance Spell, Epic Counterspell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Will, Familiar Spell, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Spell Knowledge, Spell Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic. Alternately, the incanatrix may select any non-epic metamagic feat as a bonus feat. [b]Incantatrix[/b] Level Special 11 Instant metamagic 3/day 12 13 Instant metamagic 4/day, bonus feat 14 15 Instant metamagic 5/day 16 Bonus feat 17 Instant metamagic 6/day 18 19 Instant metamagic 7/day, bonus feat 20 [/QUOTE]
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