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<blockquote data-quote="KarinsDad" data-source="post: 3035406" data-attributes="member: 2011"><p>There's several primarily solo skills in the game where a second person should be more of a hindrance than a help. Like jumping over a pit. I'd be hard pressed to think of a single way to help with that shy of a rope yank in midair from the other side (which is hard to pull up the slack in time).</p><p></p><p>Be that as it may, I just do not like the Aid Another game mechanic as a game mechanic.</p><p></p><p>It should be something like:</p><p></p><p>"A 20 on the roll must result in a success for you, otherwise you cannot assist. You will not know this and can still roll. If you make a DC - 5 or higher roll, then you give a +2 bonus to the primary user of the skill. If you make a DC or higher roll, then you give a +4 bonus."</p><p></p><p>It doesn't make much sense that someone who knows virtually zip about the Demons of Khalor (i.e. 1 rank in Knowledge The Planes) can assist the Sage (i.e. 25 ranks in Knowledge The Planes) in knowing more than he already knows.</p><p></p><p>or even</p><p></p><p>"Two rolls from two characters, highest total wins."</p><p></p><p>DC 10 is way too low once PCs get beyond 2nd level. IMO.</p><p></p><p>Every Diplomacy check for buying/selling items has an auto +2 in it by mid levels.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3035406, member: 2011"] There's several primarily solo skills in the game where a second person should be more of a hindrance than a help. Like jumping over a pit. I'd be hard pressed to think of a single way to help with that shy of a rope yank in midair from the other side (which is hard to pull up the slack in time). Be that as it may, I just do not like the Aid Another game mechanic as a game mechanic. It should be something like: "A 20 on the roll must result in a success for you, otherwise you cannot assist. You will not know this and can still roll. If you make a DC - 5 or higher roll, then you give a +2 bonus to the primary user of the skill. If you make a DC or higher roll, then you give a +4 bonus." It doesn't make much sense that someone who knows virtually zip about the Demons of Khalor (i.e. 1 rank in Knowledge The Planes) can assist the Sage (i.e. 25 ranks in Knowledge The Planes) in knowing more than he already knows. or even "Two rolls from two characters, highest total wins." DC 10 is way too low once PCs get beyond 2nd level. IMO. Every Diplomacy check for buying/selling items has an auto +2 in it by mid levels. [/QUOTE]
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