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Incanter, Alternate Arcane Spellcaster
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<blockquote data-quote="Shirt Guy John" data-source="post: 269334" data-attributes="member: 2356"><p>Incanter, Alt. Arcane Spellcaster</p><p>==================================</p><p>Basic Concept: It is said that the Sorcerer casts spells by blood and the Wizard casts spell by book. While the statement about the Wizard is mostly true, another class ealies more heavily on spell books. The Incanter casts spells "on the fly", as it were, by reading them from tomes and/or scrolls. He does not prepare spells, and does not cast spells through the virtue of his heritage. He simply casts spells by reading them.</p><p></p><p>Spell-Casting Basics:</p><p>======================</p><p>*The Incanter can theoreticaly cast an unlimited number of spells each day. By reading the spell directly off of a piece of parchment (either in book or scroll form), he can invoke the powers of the arcane.</p><p></p><p>*Each time an Incanter attampts to cast a spell, he must have the medium in which it is available (Such as a tome) at hand. He reads directly from the medium. The Incanter's spell rely heavily on verbal components, so like a Bard, he can not cast silent spells. In an area of complete silence (ie. area of a "Silence" spell) the Incanter's spell-casting abilities are nulified.</p><p></p><p>*If using a tome or spellbook, the Incanter must flip through to find the spell he wishes to cast. This takes a move equvilent action, and provokes an attack of opportunity (At the DM's option, this AoO may force the Incanter to make a Concentration check to avoid losing his place). An Incanter who wishes to expediate this procedure may take the following feat.</p><p></p><p>Memorized Location[General]</p><p>---------------------------</p><p>Requirements: Intelligence 15+, Incanter level 3+</p><p></p><p>Benefits: You can effortlessly find the locations of certain favored spells in your collection of tomes. Choose 5 spells that you have access to. If you have a tome or spellbook at hand that contains any of the chosen spells, you make locate the pages containing the spell as a free action (You open the book directly to the correct pages). You may take this feat multiple times, chosing 5 more spells each time.</p><p></p><p>*The Incanter does not have a spell list or a limit of spells per day. To cast a spell, the Incanter must be able to read it from the book/tome/scroll. The spell requires the standard casting time and all standard arcane material components. The Incanter makes a Spellcraft check to determine whether or not he succesfully casts the spell. The DC for this check is equal to 10+(2xSpell Level). Each time he succesfully casts a spell each day, the Incanter gains a penalty to all spellcraft checks for the remainder of the day. This penalty is equal to spell's level and all such penalties are cumulitive throughout the course of a day. These penalties are lost once an Incanter gets at least 8 hours of sleep (or a great enough amount of rest to suffice).</p><p></p><p>*An Incanter has trouble with meta-magic feats. He suffers the same restriction as the sorcerer when using said feats (The casting time for a Meta-magic spell is increased from 1 action to 1 full round (or increased by 1 full round if the casting time is longer than 1 action). Since the Incanter has no spell limit, though, the modified spell level is used to determine the DC and penalty asociated with casting the spell.</p><p></p><p>*As an Incanter cannot easily read the scribblings of a Wizard's spellbook "on the fly", they ussually keep their own writen in the language that the spells originated in. An Incanter's spellbook, or Tome, as most refer to them, ussually contains 100 pages. Each spell uses a number of pages equal to the spell level, but can only be cast by an Incanter in this form. The incanter may choose to write the spells in their entirity, but the spells then take up a number of pages equlal to 2x the spell level.</p><p></p><p>*The Incanter can cast spells from scrolls without "using up" the scroll. If he is just using the scroll as a spell source (and thus making all of the skill checks and taking all of the penalties) and not as a spell-activation item, the scroll still remains after casting. He may still activate scrolls normally as a Wizard of equal level, if he so wishes.</p><p></p><p>*Incanters use their intelligence modifier to determine spell save DCs.</p><p></p><p>Class Abilities:</p><p>=================</p><p>Base Attack Bonus: As Wizard (1/2 level)</p><p></p><p>HD: As Wizard (1/2 level)</p><p></p><p>Weapon/Armor proficiency: Dagger, Punching Dagger, Club, Quarterstaff, Light Crossbow, Heavy Crossbow. No armor. No shields.</p><p></p><p>Class Skills: Alchemy(Int), Concentration(Con), Craft(Int), Decipher Script(Int), Forgery(Int), Knowledge[Arcana, religion, nature, and all others](Int), Profesion(Wis), Scry(Int), Speak Language(---), Spellcraft(Int)</p><p></p><p>Skill Points Per Level: 2+Int Modifier (x4 at first level)</p><p></p><p>Level Special Spell Level Limit</p><p>----- ------- -----------------</p><p> 1 Arcane Ability 1st level</p><p> 2 1st level</p><p> 3 2nd level</p><p> 4 2nd level</p><p> 5 Arcane Ability 3rd level</p><p> 6 3rd level</p><p> 7 4th level</p><p> 8 4th level</p><p> 9 5th level</p><p> 10 Arcane Ability 5th level</p><p> 11 6th level</p><p> 12 6th level</p><p> 13 7th level</p><p> 14 7th level</p><p> 15 Arcane Ability 8th level</p><p> 16 8th level</p><p> 17 9th level</p><p> 18 9th level</p><p> 19 9th level</p><p> 20 Arcane Ability 9th level</p><p>=====================================================================</p><p>Arcane Ability:</p><p>----------------</p><p>The Incanter learns to utilize his/her arcane attunement better. At each level that is a multiple of five (and at first level; 1,5,10,15,20), the Incanter can choose to gain one of the following abilities:</p><p></p><p>-Well Read: The Incanter may make an Intelligence check with a bonus equal to half his class levels when dealing with an obscure topic once each day. Treat the result like a use of the Bardic Knowledge ability (See pg.29), except that it represents the general knowledge that the Incanter picks up through his intense readings.</p><p></p><p>-Clerical Readings (Requires 8 ranks in Knowledge[Religion]): The Incanter may cast divine spells in the same way that he casts Arcane spells (writen Divine spells ussually only exist in scroll form). He can cast Divine spells from the Cleric's spell list the same way as Arcane spells, but his maximum spell level is treated as hlaf of what it is for arcane spell-casting (round down; if Arcane is 9, then he can activate 4th level divine spells from the cleric spell list).</p><p></p><p>-Natural Reading (Requires 8 ranks in Knowledge[Nature]): The Incanter may cast divine spells in the same way that he casts Arcane spells (writen Divine spells ussually only exist in scroll form). He can cast Divine spells from the Druid's spell list the same way as Arcane spells, but his maximum spell level is treated as half of what it is for arcane spell-casting (round down; if Arcane is 9, then he can activate 4th level divine spells from the druid spell list).</p><p></p><p>-Read all Magic (Requires 8 ranks Decipher Script): The Incanter can freely read most magical writings. He can read, and thus cast, any arcane spell from a wizard's spell-book without aid of the "Read Magic" spell (This would allow an Incanter and Wizard to work out of the same book each day). </p><p></p><p>-The Incanter may choose a bonus feat from the following list: Augment Summoning, Combat Casting, Greater Spell Focus, Greater Spell Penetration, Memorized Location(See above), Quik Draw(Functions for Tomes as well as weapons, if the Tome is carried in an easy-to-reach place), Skill Focus[Any class skill], Spell Focus, Spell Penetration, or any meta-magic feat(other than Silent Spell).</p><p></p><p>Spell Level Limit:</p><p>-------------------</p><p>The Incanter can only cast spels of a restricted degree of power. The Incanter is limited to spells of the listed level or lower until he reaches a new class level (Any attempt to cast a spell of too high of level automatically fails).</p><p></p><p></p><p>General Notes on Creation:</p><p>===========================</p><p>Greetings all. This alternate Arcane spellcaster was brought to mind by my growing interest in my idea of the classic spell-book wielding mage. I wanted a class that completely relied on a skill (Spellcraft) and his books to survive. I think I've done a fairly good job getting accross what I intended. Finding some way to limit his spells per day (without resorting to "mana points" or something like that that doesn't fit the feel of the class) was the most interesting part of this class. As is, he will probably cast a number of spells each day equal to or less than the standard wizard (though I didn't use too detailed of an evaluation method). I was going to add a Spellcraft bonus to make sure that at least one high-level spell could be cast with relative certainty each day (I rethought it, though, because I think it'll work out just fine. It was just gut instinct). It also seems that the order in wich they cast their spells each day will make a significant difference later (If I cast a few "Magic Missile"s now, I might not be able to make the Spellcraft check to cast Fireball later). Originally I was not going to cap the spell levels that he could cast at any given level, but I figured that a monsterous character with one level of this class and a really high Intelligence might become overpowered. I also toyed with the idea of just making the "Arcane Abilities" special feats, but I figured that they will function better this way. Overall, I think I'm pretty pleased. I need to playtest it some how, but since I'm "Between Campaigns" for right now, that may be a long way off.</p><p></p><p>Please feel free to coment (Acctually, that's the only reason I posted it in the first place).</p></blockquote><p></p>
[QUOTE="Shirt Guy John, post: 269334, member: 2356"] Incanter, Alt. Arcane Spellcaster ================================== Basic Concept: It is said that the Sorcerer casts spells by blood and the Wizard casts spell by book. While the statement about the Wizard is mostly true, another class ealies more heavily on spell books. The Incanter casts spells "on the fly", as it were, by reading them from tomes and/or scrolls. He does not prepare spells, and does not cast spells through the virtue of his heritage. He simply casts spells by reading them. Spell-Casting Basics: ====================== *The Incanter can theoreticaly cast an unlimited number of spells each day. By reading the spell directly off of a piece of parchment (either in book or scroll form), he can invoke the powers of the arcane. *Each time an Incanter attampts to cast a spell, he must have the medium in which it is available (Such as a tome) at hand. He reads directly from the medium. The Incanter's spell rely heavily on verbal components, so like a Bard, he can not cast silent spells. In an area of complete silence (ie. area of a "Silence" spell) the Incanter's spell-casting abilities are nulified. *If using a tome or spellbook, the Incanter must flip through to find the spell he wishes to cast. This takes a move equvilent action, and provokes an attack of opportunity (At the DM's option, this AoO may force the Incanter to make a Concentration check to avoid losing his place). An Incanter who wishes to expediate this procedure may take the following feat. Memorized Location[General] --------------------------- Requirements: Intelligence 15+, Incanter level 3+ Benefits: You can effortlessly find the locations of certain favored spells in your collection of tomes. Choose 5 spells that you have access to. If you have a tome or spellbook at hand that contains any of the chosen spells, you make locate the pages containing the spell as a free action (You open the book directly to the correct pages). You may take this feat multiple times, chosing 5 more spells each time. *The Incanter does not have a spell list or a limit of spells per day. To cast a spell, the Incanter must be able to read it from the book/tome/scroll. The spell requires the standard casting time and all standard arcane material components. The Incanter makes a Spellcraft check to determine whether or not he succesfully casts the spell. The DC for this check is equal to 10+(2xSpell Level). Each time he succesfully casts a spell each day, the Incanter gains a penalty to all spellcraft checks for the remainder of the day. This penalty is equal to spell's level and all such penalties are cumulitive throughout the course of a day. These penalties are lost once an Incanter gets at least 8 hours of sleep (or a great enough amount of rest to suffice). *An Incanter has trouble with meta-magic feats. He suffers the same restriction as the sorcerer when using said feats (The casting time for a Meta-magic spell is increased from 1 action to 1 full round (or increased by 1 full round if the casting time is longer than 1 action). Since the Incanter has no spell limit, though, the modified spell level is used to determine the DC and penalty asociated with casting the spell. *As an Incanter cannot easily read the scribblings of a Wizard's spellbook "on the fly", they ussually keep their own writen in the language that the spells originated in. An Incanter's spellbook, or Tome, as most refer to them, ussually contains 100 pages. Each spell uses a number of pages equal to the spell level, but can only be cast by an Incanter in this form. The incanter may choose to write the spells in their entirity, but the spells then take up a number of pages equlal to 2x the spell level. *The Incanter can cast spells from scrolls without "using up" the scroll. If he is just using the scroll as a spell source (and thus making all of the skill checks and taking all of the penalties) and not as a spell-activation item, the scroll still remains after casting. He may still activate scrolls normally as a Wizard of equal level, if he so wishes. *Incanters use their intelligence modifier to determine spell save DCs. Class Abilities: ================= Base Attack Bonus: As Wizard (1/2 level) HD: As Wizard (1/2 level) Weapon/Armor proficiency: Dagger, Punching Dagger, Club, Quarterstaff, Light Crossbow, Heavy Crossbow. No armor. No shields. Class Skills: Alchemy(Int), Concentration(Con), Craft(Int), Decipher Script(Int), Forgery(Int), Knowledge[Arcana, religion, nature, and all others](Int), Profesion(Wis), Scry(Int), Speak Language(---), Spellcraft(Int) Skill Points Per Level: 2+Int Modifier (x4 at first level) Level Special Spell Level Limit ----- ------- ----------------- 1 Arcane Ability 1st level 2 1st level 3 2nd level 4 2nd level 5 Arcane Ability 3rd level 6 3rd level 7 4th level 8 4th level 9 5th level 10 Arcane Ability 5th level 11 6th level 12 6th level 13 7th level 14 7th level 15 Arcane Ability 8th level 16 8th level 17 9th level 18 9th level 19 9th level 20 Arcane Ability 9th level ===================================================================== Arcane Ability: ---------------- The Incanter learns to utilize his/her arcane attunement better. At each level that is a multiple of five (and at first level; 1,5,10,15,20), the Incanter can choose to gain one of the following abilities: -Well Read: The Incanter may make an Intelligence check with a bonus equal to half his class levels when dealing with an obscure topic once each day. Treat the result like a use of the Bardic Knowledge ability (See pg.29), except that it represents the general knowledge that the Incanter picks up through his intense readings. -Clerical Readings (Requires 8 ranks in Knowledge[Religion]): The Incanter may cast divine spells in the same way that he casts Arcane spells (writen Divine spells ussually only exist in scroll form). He can cast Divine spells from the Cleric's spell list the same way as Arcane spells, but his maximum spell level is treated as hlaf of what it is for arcane spell-casting (round down; if Arcane is 9, then he can activate 4th level divine spells from the cleric spell list). -Natural Reading (Requires 8 ranks in Knowledge[Nature]): The Incanter may cast divine spells in the same way that he casts Arcane spells (writen Divine spells ussually only exist in scroll form). He can cast Divine spells from the Druid's spell list the same way as Arcane spells, but his maximum spell level is treated as half of what it is for arcane spell-casting (round down; if Arcane is 9, then he can activate 4th level divine spells from the druid spell list). -Read all Magic (Requires 8 ranks Decipher Script): The Incanter can freely read most magical writings. He can read, and thus cast, any arcane spell from a wizard's spell-book without aid of the "Read Magic" spell (This would allow an Incanter and Wizard to work out of the same book each day). -The Incanter may choose a bonus feat from the following list: Augment Summoning, Combat Casting, Greater Spell Focus, Greater Spell Penetration, Memorized Location(See above), Quik Draw(Functions for Tomes as well as weapons, if the Tome is carried in an easy-to-reach place), Skill Focus[Any class skill], Spell Focus, Spell Penetration, or any meta-magic feat(other than Silent Spell). Spell Level Limit: ------------------- The Incanter can only cast spels of a restricted degree of power. The Incanter is limited to spells of the listed level or lower until he reaches a new class level (Any attempt to cast a spell of too high of level automatically fails). General Notes on Creation: =========================== Greetings all. This alternate Arcane spellcaster was brought to mind by my growing interest in my idea of the classic spell-book wielding mage. I wanted a class that completely relied on a skill (Spellcraft) and his books to survive. I think I've done a fairly good job getting accross what I intended. Finding some way to limit his spells per day (without resorting to "mana points" or something like that that doesn't fit the feel of the class) was the most interesting part of this class. As is, he will probably cast a number of spells each day equal to or less than the standard wizard (though I didn't use too detailed of an evaluation method). I was going to add a Spellcraft bonus to make sure that at least one high-level spell could be cast with relative certainty each day (I rethought it, though, because I think it'll work out just fine. It was just gut instinct). It also seems that the order in wich they cast their spells each day will make a significant difference later (If I cast a few "Magic Missile"s now, I might not be able to make the Spellcraft check to cast Fireball later). Originally I was not going to cap the spell levels that he could cast at any given level, but I figured that a monsterous character with one level of this class and a really high Intelligence might become overpowered. I also toyed with the idea of just making the "Arcane Abilities" special feats, but I figured that they will function better this way. Overall, I think I'm pretty pleased. I need to playtest it some how, but since I'm "Between Campaigns" for right now, that may be a long way off. Please feel free to coment (Acctually, that's the only reason I posted it in the first place). [/QUOTE]
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