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Incanter, Alternate Arcane Spellcaster
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<blockquote data-quote="Cheiromancer" data-source="post: 269758" data-attributes="member: 141"><p>I like the idea, but I don't like the base mechanic. That stacking penalty is a way of turning the Spellcraft skill into a weird mana pool. I'd like to suggest the following as a mechanism for "infinite casting":</p><p></p><p></p><p>First, an infinite caster cannot cast spells with a duration of instantaneous. In fact, his spells tend not to last very long. (Maybe if he powered them up with spell slots they'd have better staying power!) The duration of the spells he casts can never be longer than the duration given in the spell description, but may be considerably shorter. The actual duration of the spell is given by how much he makes the spell DC by. If the infinite caster maintains concentration on the spell, he can extend to the duration for as long as he concentrates, up to the maximum duration given in the spell description. </p><p></p><p>To cast a spell, the infinite caster must make a level check (modified by the salient ability modifier) vs a DC of 10 + 2 x spell level.</p><p></p><p>This will allow a spell to last up to 1 round/level.</p><p></p><p>If he makes the check by 6, it lasts up to 1 minute/level.</p><p>If he makes the check by 14, it lasts up to 10 minutes/level.</p><p>If he makes the check by 20, it lasts up to 1 hour/level.</p><p>If he makes the check by 30, it lasts up to 1 day/level.</p><p></p><p>Never more than the spell description allows, of course. An infinite caster can take 10 or 20 with the level check, provided he is not in a stressfull situation. Taking 20 (reading very slowly and enunciating very carefully) takes 20 times the normal casting time of the spell.</p><p></p><p><strong>Example:</strong> A 5th level infinite caster with an Intelligence of 16 wishes to cast <em>invisibility</em> on a companion. The DC is 14, and his base score is 5 (level) + 3 (Int modifer) = 8.</p><p></p><p>On a roll of 6 or higher, the companion turns invisible. The base duration will be for only 5 rounds, though. If the infinite caster rolls a 12 or higher, the <em>invisibility</em> will last for 5 minutes. Only with a roll of 20 will the <em>invisibility</em> last for the standard 50 minutes.</p><p></p><p><strong>Example:</strong> A 12th level infinite caster with an 18 Intelligence wishes to cast a <em>rope trick</em>. He knows that long duration spells are not his forte, so he takes 20.</p><p></p><p>The base DC is 14. Taking 20, the infinite caster's check result is 36. This exceeds the check by 22, so the spell lasts for 1 hour/level.</p><p></p><p>Since an infinite caster cannot cast permanent or instantaneous spells, I would allow him to read clerical prayers too (no healing!). But he should probably use his wisdom bonus, not his intelligence bonus.</p><p></p><p>[edit- changed the class name in the example from "incanter" to "infinite caster"- just to distinguish it from the original class.]</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 269758, member: 141"] I like the idea, but I don't like the base mechanic. That stacking penalty is a way of turning the Spellcraft skill into a weird mana pool. I'd like to suggest the following as a mechanism for "infinite casting": First, an infinite caster cannot cast spells with a duration of instantaneous. In fact, his spells tend not to last very long. (Maybe if he powered them up with spell slots they'd have better staying power!) The duration of the spells he casts can never be longer than the duration given in the spell description, but may be considerably shorter. The actual duration of the spell is given by how much he makes the spell DC by. If the infinite caster maintains concentration on the spell, he can extend to the duration for as long as he concentrates, up to the maximum duration given in the spell description. To cast a spell, the infinite caster must make a level check (modified by the salient ability modifier) vs a DC of 10 + 2 x spell level. This will allow a spell to last up to 1 round/level. If he makes the check by 6, it lasts up to 1 minute/level. If he makes the check by 14, it lasts up to 10 minutes/level. If he makes the check by 20, it lasts up to 1 hour/level. If he makes the check by 30, it lasts up to 1 day/level. Never more than the spell description allows, of course. An infinite caster can take 10 or 20 with the level check, provided he is not in a stressfull situation. Taking 20 (reading very slowly and enunciating very carefully) takes 20 times the normal casting time of the spell. [b]Example:[/b] A 5th level infinite caster with an Intelligence of 16 wishes to cast [i]invisibility[/i] on a companion. The DC is 14, and his base score is 5 (level) + 3 (Int modifer) = 8. On a roll of 6 or higher, the companion turns invisible. The base duration will be for only 5 rounds, though. If the infinite caster rolls a 12 or higher, the [i]invisibility[/i] will last for 5 minutes. Only with a roll of 20 will the [i]invisibility[/i] last for the standard 50 minutes. [b]Example:[/b] A 12th level infinite caster with an 18 Intelligence wishes to cast a [i]rope trick[/i]. He knows that long duration spells are not his forte, so he takes 20. The base DC is 14. Taking 20, the infinite caster's check result is 36. This exceeds the check by 22, so the spell lasts for 1 hour/level. Since an infinite caster cannot cast permanent or instantaneous spells, I would allow him to read clerical prayers too (no healing!). But he should probably use his wisdom bonus, not his intelligence bonus. [edit- changed the class name in the example from "incanter" to "infinite caster"- just to distinguish it from the original class.] [/QUOTE]
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