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Incantifier for 5e - Please Help
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<blockquote data-quote="cbwjm" data-source="post: 7076898" data-attributes="member: 6788732"><p>Just throwing out some ideas.</p><p></p><p>How much do you think could be added into a feat? That could be a good option, you could restrict it to casters able to use arcane spells of 6th level or higher so that it could be taken at 12th level (and also open it up to bards and sorcerers). Not sure it would be able to fit everything in though but it might fit the core abilities and enhanced abilities could be a second or even 3rd feat.</p><p></p><p>If the drawbacks are high enough, this may not even need to be a prestige class. It could be a ritual which requires components that lead to a number of quests which grants the bonuses and penalties of being an incantifier.</p><p></p><p><strong>Benefits</strong>: </p><p>Magic resistance (advantage on saves vs. spells and magic). Spells that you save against are completely absorbed and heal you for 1d4/slot level.</p><p>No need to eat, sleep, or breathe.</p><p>No longer ages.</p><p>Can't heal (? Not sure how I would fit this into 5e. It could be that they can no longer spend hit dice or could be that they can only benefit from hit dice, not a long rest. Magical healing will trigger their magic resistance)</p><p></p><p><strong>Penalties</strong>:</p><p>Requires magical energy to survive or start to deteriorate.</p><p>Each day/week/month (whichever fits best) absorb magical energy or reduce your current and maximum hit points by your arcane caster level. Magical energy must be an outside source, either absorbed spells or magical power from items which is absorbed in a ritual (to prevent them from draining items in combat).</p><p></p><p></p><p>In general, I'm not a huge fan of prestige classes, but I am a fan of the old 2e way of just adding on a faction's benefits to those who sign up. You might also be able to tie the effects of an incantifier to the faction system used in Adventure League. As they move up in the faction, they gain further abilities. Of course, incantifiers aren't really in a faction anymore (at least according to the old 2e information) so you wouldn't be gaining influence in the faction and may have to think of some other way to gain rank.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7076898, member: 6788732"] Just throwing out some ideas. How much do you think could be added into a feat? That could be a good option, you could restrict it to casters able to use arcane spells of 6th level or higher so that it could be taken at 12th level (and also open it up to bards and sorcerers). Not sure it would be able to fit everything in though but it might fit the core abilities and enhanced abilities could be a second or even 3rd feat. If the drawbacks are high enough, this may not even need to be a prestige class. It could be a ritual which requires components that lead to a number of quests which grants the bonuses and penalties of being an incantifier. [B]Benefits[/B]: Magic resistance (advantage on saves vs. spells and magic). Spells that you save against are completely absorbed and heal you for 1d4/slot level. No need to eat, sleep, or breathe. No longer ages. Can't heal (? Not sure how I would fit this into 5e. It could be that they can no longer spend hit dice or could be that they can only benefit from hit dice, not a long rest. Magical healing will trigger their magic resistance) [B]Penalties[/B]: Requires magical energy to survive or start to deteriorate. Each day/week/month (whichever fits best) absorb magical energy or reduce your current and maximum hit points by your arcane caster level. Magical energy must be an outside source, either absorbed spells or magical power from items which is absorbed in a ritual (to prevent them from draining items in combat). In general, I'm not a huge fan of prestige classes, but I am a fan of the old 2e way of just adding on a faction's benefits to those who sign up. You might also be able to tie the effects of an incantifier to the faction system used in Adventure League. As they move up in the faction, they gain further abilities. Of course, incantifiers aren't really in a faction anymore (at least according to the old 2e information) so you wouldn't be gaining influence in the faction and may have to think of some other way to gain rank. [/QUOTE]
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