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<blockquote data-quote="SweetRein" data-source="post: 4918603" data-attributes="member: 85207"><p>I actually have 1 paragon class semi finished, and a few things beyond level 10 (including the basis of the level 30 Celestia power). However, I simply do not have enough Paragon and Epic game experience, so, I'm a bit afraid of throwing a curve ball until I feel secure with the heroic part. That... and I need to figure out class feats. Any suggestions whatsoever on those would be an AOsend.</p><p></p><p>Paultimatum:</p><p>On Revel: So far, much of the response has been the exact opposite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p>The Combat Advantage is supposed to be that 'bonus to attack', and balances it towards a Warlord encounter power.</p><p>Of course, I guess that is overlooking the daze part. Oops.</p><p>How's this:</p><p>[FONT=Trebuchet MS, sans-serif]<span style="font-size: 10px"><strong>Shadowfell:</strong> Each time the target fails its saving throw against this power, they are dealt <em>aspect modifier</em> radiant damage.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Grace: Oh, oops. That is actually an accident between the updates and simplifying from my last revision. </span>[/FONT][FONT=Trebuchet MS, sans-serif]<span style="font-size: 10px">Thanks for pointing that out.</span>[/FONT][FONT=Trebuchet MS, sans-serif]<span style="font-size: 10px"> It originally let the target declare vengeance <em>every</em> round, and keep the previous declarations. I just changed the "an enemy" to "each enemy".</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Contract: Hmm, perhaps something along the lines of what one of the thrones in Adventurer's Vault 2 gives? That is, you automatically know when someone betrays you, deceives, or similar in your presence with the contract?</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Order of the Styx: Save ends actually proved too powerful.</span></p><p><span style="font-size: 10px">Perhaps "Whenever the target attempts to recharge a power this encounter, they roll two d6 and use the lowest."</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Bearded: Temp HP wasn't in my idea for hell. The idea was to be more 'aggressive buffs'. Perhaps, enemies that get hit, can't shift on the next turn? I'm unsure if that'd be too powerful at that level or not (once again, my ability to balance nearing paragon starts to diminish).</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Thank you for the input again.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span>[/FONT]</p></blockquote><p></p>
[QUOTE="SweetRein, post: 4918603, member: 85207"] I actually have 1 paragon class semi finished, and a few things beyond level 10 (including the basis of the level 30 Celestia power). However, I simply do not have enough Paragon and Epic game experience, so, I'm a bit afraid of throwing a curve ball until I feel secure with the heroic part. That... and I need to figure out class feats. Any suggestions whatsoever on those would be an AOsend. Paultimatum: On Revel: So far, much of the response has been the exact opposite. :confused: The Combat Advantage is supposed to be that 'bonus to attack', and balances it towards a Warlord encounter power. Of course, I guess that is overlooking the daze part. Oops. How's this: [FONT=Trebuchet MS, sans-serif][SIZE=2][B]Shadowfell:[/B] Each time the target fails its saving throw against this power, they are dealt [I]aspect modifier[/I] radiant damage. Grace: Oh, oops. That is actually an accident between the updates and simplifying from my last revision. [/SIZE][/FONT][FONT=Trebuchet MS, sans-serif][SIZE=2]Thanks for pointing that out.[/SIZE][/FONT][FONT=Trebuchet MS, sans-serif][SIZE=2] It originally let the target declare vengeance [I]every[/I] round, and keep the previous declarations. I just changed the "an enemy" to "each enemy". Contract: Hmm, perhaps something along the lines of what one of the thrones in Adventurer's Vault 2 gives? That is, you automatically know when someone betrays you, deceives, or similar in your presence with the contract? Order of the Styx: Save ends actually proved too powerful. Perhaps "Whenever the target attempts to recharge a power this encounter, they roll two d6 and use the lowest." Bearded: Temp HP wasn't in my idea for hell. The idea was to be more 'aggressive buffs'. Perhaps, enemies that get hit, can't shift on the next turn? I'm unsure if that'd be too powerful at that level or not (once again, my ability to balance nearing paragon starts to diminish). Thank you for the input again. [/SIZE][/FONT] [/QUOTE]
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