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General Tabletop Discussion
*Pathfinder & Starfinder
Incarnist: "I'll take what that plane is having."
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<blockquote data-quote="Traverse" data-source="post: 4919765" data-attributes="member: 75639"><p>The best homebrew class I've seen, even only up to paragon. (Well, tied with mine, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>I like the idea of being able to sustain multiple effects, I know I've said that before. But I think it's unique enough to just be a class feature. It's listed under every current sustainable power in the build, so it's currently pointless as a keyword mechanic. Instead, just allow for two minor sustains every turn as a single minor action. Feel free to disregard this if you think that including sustained powers accessed via multiclass for the feature would be too powerful, or if you are planning to include certain minor sustains that are purposefully as powerful as two dual sustains.</p><p></p><p>You could think about allowing chainmail for the class. Unless you're going to add an origin for the Reflex scores, AC really suffers by end game for the class unless they want to sink a couple of feats for armor proficiencies. (Not every Incarnist will be able to fly away like Nu. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>Feel free to get Power Bonded up to +9. Unless you want to be behind everybody in the party by one at level 30. Or, you can drop it back down to +6, and make a Planar Expertise heroic feat. Though that feels kind of silly. I have the same problem on my class, but at least I still have an out with Implement Expertise.</p><p></p><p>That's all for now. I won't even go near your powers, as I already like them so much. Also, it's simply hard to compare with anything pre-existing.</p></blockquote><p></p>
[QUOTE="Traverse, post: 4919765, member: 75639"] The best homebrew class I've seen, even only up to paragon. (Well, tied with mine, of course. :) ) I like the idea of being able to sustain multiple effects, I know I've said that before. But I think it's unique enough to just be a class feature. It's listed under every current sustainable power in the build, so it's currently pointless as a keyword mechanic. Instead, just allow for two minor sustains every turn as a single minor action. Feel free to disregard this if you think that including sustained powers accessed via multiclass for the feature would be too powerful, or if you are planning to include certain minor sustains that are purposefully as powerful as two dual sustains. You could think about allowing chainmail for the class. Unless you're going to add an origin for the Reflex scores, AC really suffers by end game for the class unless they want to sink a couple of feats for armor proficiencies. (Not every Incarnist will be able to fly away like Nu. :D ) Feel free to get Power Bonded up to +9. Unless you want to be behind everybody in the party by one at level 30. Or, you can drop it back down to +6, and make a Planar Expertise heroic feat. Though that feels kind of silly. I have the same problem on my class, but at least I still have an out with Implement Expertise. That's all for now. I won't even go near your powers, as I already like them so much. Also, it's simply hard to compare with anything pre-existing. [/QUOTE]
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Incarnist: "I'll take what that plane is having."
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