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General Tabletop Discussion
*Pathfinder & Starfinder
Incarnist: "I'll take what that plane is having."
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<blockquote data-quote="Paultimatum" data-source="post: 4920004" data-attributes="member: 80484"><p>Yeah, the more I look at the powers the more I like them, as with the rest of the class, so I'm going to try to be helpful, if possible <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. I like those fixes for the ones i mentioned too. One possibility for bearded is they take a -5 penalty to damage until the end of your next turn. I'm not all that experienced with that area either, but there's no harm in trying. Another thing I noticed, Infernal Debt is vs. AC, but the class doesn't use weapons, so the power could probably use a +2 bonus to attack. As for feats, there's always racial ones tied into the planes, such as a celestial one for devas, a hell one for tieflings, an elemental one for genasis, and a shadowfell one for shadarkai. Possibly:</p><p></p><p>Astral Bond: Whenever you use a power that gives you a bonus for having the celestia planar origin, you gain a +1 bonus to your next saving throw.</p><p></p><p>Cursed Affinity: Whenever you use a power that gives you a bonus for having the hell planar origin, you do additional fire damage equal to your intelligence modifier.</p><p></p><p>Elemental Channeller: Whenever you use a power that gives you a bonus for having the elemental planar origin, you can push a creature adjacent to you one square.</p><p></p><p>Shadow's Chill: Whenever you would deal necrotic damage with a planar power, you can deal cold and necrotic damage instead.</p><p> </p><p></p><p>For paragon paths, there could be one per origin, and/or a Master of All Planes kind of thing that allows you to pick another origin (if you weren't already going to give another with each tier, the flavor text at the beginning made this seem possible).</p></blockquote><p></p>
[QUOTE="Paultimatum, post: 4920004, member: 80484"] Yeah, the more I look at the powers the more I like them, as with the rest of the class, so I'm going to try to be helpful, if possible ;). I like those fixes for the ones i mentioned too. One possibility for bearded is they take a -5 penalty to damage until the end of your next turn. I'm not all that experienced with that area either, but there's no harm in trying. Another thing I noticed, Infernal Debt is vs. AC, but the class doesn't use weapons, so the power could probably use a +2 bonus to attack. As for feats, there's always racial ones tied into the planes, such as a celestial one for devas, a hell one for tieflings, an elemental one for genasis, and a shadowfell one for shadarkai. Possibly: Astral Bond: Whenever you use a power that gives you a bonus for having the celestia planar origin, you gain a +1 bonus to your next saving throw. Cursed Affinity: Whenever you use a power that gives you a bonus for having the hell planar origin, you do additional fire damage equal to your intelligence modifier. Elemental Channeller: Whenever you use a power that gives you a bonus for having the elemental planar origin, you can push a creature adjacent to you one square. Shadow's Chill: Whenever you would deal necrotic damage with a planar power, you can deal cold and necrotic damage instead. For paragon paths, there could be one per origin, and/or a Master of All Planes kind of thing that allows you to pick another origin (if you weren't already going to give another with each tier, the flavor text at the beginning made this seem possible). [/QUOTE]
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Incarnist: "I'll take what that plane is having."
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