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Incarnum in Pathfinder
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<blockquote data-quote="Hellseele" data-source="post: 5969841" data-attributes="member: 6696645"><p>Good to hear! The active conversation here seems to be pretty dead, but it's still one of the top hits on Google for such a conversion, so I suspect it's still getting some interest. Wonderful to hear you've still been working on things. After such playtesting, are there any major changes to the classes as you have listed them here?</p><p></p><p></p><p></p><p>I believe that. Ghostwalk is already highly spirit-based, so I was thinking a rework would be thematically simple - though now I think I may put it into something more standard to avoid overloading my players with ghost related rules in addition to Incarnum. I think soulmelds are hard enough to learn at first, even if they eventually do lead to an elegant system.</p><p></p><p></p><p></p><p>What do you mean by Archetypes? Sorry if I'm missing something basic on this one.</p><p></p><p></p><p></p><p>Thanks for posting this, along with the shorthand descriptions. I really like the format you've developed!</p><p></p><p></p><p></p><p>I definitely see the threat of overpowering on this one, but there are a few things which make the Incarnate significantly different form the Cleric. Clerics have much more substantial party buffs and control spells to work with, which the Incarnate just doesn't have. Since the majority of Incarnate actions will be spent on melee-range attacks or soulmeld abilities, I'll give them a boost.</p><p></p><p>One other issue with this is touch attacks - since the Incarnate does have a few touch abilities I don't want them to do heavy damage to easily, but I just reviewed it and they only get a few with minor damage. When compared to both the Cleric and the Totemist, who can get substantial ability damage or other debilitating effects from touches, it seems less an issue. Just a thought.</p><p></p><p></p><p></p><p>Actually, this would be really nice if you wouldn't mind. I was just sitting down with the thought of making up such a list myself, and this would save me some substantial time. Of course it would also provide you with another cross-check, which may help you out in the long run. If it's not too much trouble, you can send them to <a href="mailto:dmwinslow@gmail.com">dmwinslow@gmail.com</a>. Thanks!</p><p></p><p></p><p></p><p>It does look very thorough. I'd be curious to hear more on what you think when you've had a chance to look it over. As I mentioned some of the changes are quite a bit more extreme than the ones you listed (Incarnate BAB for one, Essentia totals, binds).</p></blockquote><p></p>
[QUOTE="Hellseele, post: 5969841, member: 6696645"] Good to hear! The active conversation here seems to be pretty dead, but it's still one of the top hits on Google for such a conversion, so I suspect it's still getting some interest. Wonderful to hear you've still been working on things. After such playtesting, are there any major changes to the classes as you have listed them here? I believe that. Ghostwalk is already highly spirit-based, so I was thinking a rework would be thematically simple - though now I think I may put it into something more standard to avoid overloading my players with ghost related rules in addition to Incarnum. I think soulmelds are hard enough to learn at first, even if they eventually do lead to an elegant system. What do you mean by Archetypes? Sorry if I'm missing something basic on this one. Thanks for posting this, along with the shorthand descriptions. I really like the format you've developed! I definitely see the threat of overpowering on this one, but there are a few things which make the Incarnate significantly different form the Cleric. Clerics have much more substantial party buffs and control spells to work with, which the Incarnate just doesn't have. Since the majority of Incarnate actions will be spent on melee-range attacks or soulmeld abilities, I'll give them a boost. One other issue with this is touch attacks - since the Incarnate does have a few touch abilities I don't want them to do heavy damage to easily, but I just reviewed it and they only get a few with minor damage. When compared to both the Cleric and the Totemist, who can get substantial ability damage or other debilitating effects from touches, it seems less an issue. Just a thought. Actually, this would be really nice if you wouldn't mind. I was just sitting down with the thought of making up such a list myself, and this would save me some substantial time. Of course it would also provide you with another cross-check, which may help you out in the long run. If it's not too much trouble, you can send them to [EMAIL="dmwinslow@gmail.com"]dmwinslow@gmail.com[/EMAIL]. Thanks! It does look very thorough. I'd be curious to hear more on what you think when you've had a chance to look it over. As I mentioned some of the changes are quite a bit more extreme than the ones you listed (Incarnate BAB for one, Essentia totals, binds). [/QUOTE]
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