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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 6134088" data-attributes="member: 29746"><p><strong>New Feats</strong></p><p></p><p>These are feats specifically designed to be used with this whole package of PF Incarnum rules. A couple are specific to Incarnum classes, but most are designed to let other classes use little bits of Incarnum if they want to. Only one of these (Necrotic Smite) has been playtested, though Extra Radiance is exactly in line with other similar feats such as Extra Rage and Extra Performance, so those should be good. I did my best to balance these out against existing feats, after the experience of regularly using Cobalt Power & Expertise and Sapphire Smite with the playtest Soulborn character, but of course- YMMV.</p><p></p><p><strong>Azure Arcana [Incarnum]</strong></p><p></p><p>You can channel Incarnum into your Arcane Pool to increase its capacity.</p><p><strong>Prerequisites:</strong> CON 13, INT 13, Arcane Pool class feature.</p><p><strong>Benefit:</strong> Once per day per point of essentia invested in this feat, you may use a swift action to take 1 point of essentia damage and add 1 point to your Arcane Pool. If you choose to take the damage by divesting essentia from this feat, it does not reduce the number of daily uses you have remaining during that day- but the number of remaining daily uses will not <em>increase</em> unless you invest more essentia into this feat than you had invested in it when you recharged your Arcane Pool.</p><p> Essentia damage taken as a result of using this feat heals when you next regain your Arcane Pool points, regardless of how much essentia damage you took- that is, it is effectively erased by a single night's rest. Any essentia damage you took beyond damage incurred by use of this feat remains in place and must be healed normally. Essentia damage normally heals in exactly the same manner as ability damage, meaning 1 point per day (or 2 points with complete bed rest).</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Azure Archery [Combat, Incarnum]</strong></p><p></p><p>By channeling the soul energy of great archers, marksmen, sharpshooters and snipers of all times, you become better able to shoot your foes with ranged attacks.</p><p><strong>Prerequisites:</strong> CON 13, DEX 13, Deadly Aim.</p><p><strong>Benefit:</strong> You gain an insight bonus equal to the amount of essentia invested in this feat on attack rolls and damage rolls when using ranged attacks. You also gain an insight bonus equal to the invested essentia on AC to avoid attacks of opportunity for attacking with a ranged weapon within a foe's threatened area.</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Azure Challenge [Incarnum]</strong></p><p></p><p>You can channel Incarnum to increase the power and force of your Challenge. When you use this feat, you exhale puffs of glowing blue smoke (or bubbles, underwater) with every breath.</p><p><strong>Prerequisites:</strong> CON 13, Challenge or Far Challenge class feature.</p><p><strong>Benefit:</strong> When you use your Challenge ability, add twice the amount of essentia invested in this feat as an insight bonus to whatever bonus or bonuses the Challenge grants you. For example, a 4th-level Cavalier of the Order of the Dragon who has 1 essentia invested in this feat grants his allies a +4 total bonus on melee attack rolls against the target of the Challenge (+2 from Cavalier levels alone, +2 from this feat).</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Azure Channeling</strong> <strong>[Incarnum]</strong></p><p></p><p>You can channel Incarnum to purify and enhance the energy you are normally capable of channeling. When you use this feat, your brow is enveloped in a brilliant blue corona.</p><p><strong>Prerequisites:</strong> CON 13, CHA 13, Channel Energy class feature.</p><p><strong>Benefit:</strong> When you use your Channel ability, add the amount of essentia invested in this feat to your class level to determine the effects of the Channel.</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Cerulean Collective [Incarnum, Psionic]</strong></p><p></p><p>Channeling the soul energy of hiveminds, swarming creatures, and masters of psionics which merge thoughts, you increase the capacity of your collective. While you have essentia invested in this feat, your eyes flash bright blue for a moment whenever you add a member to your collective, manifest a power through it, or use another ability upon a member of the collective that was granted to you by the class that grants you the Collective feature in the first place (for example, a Vitalist using Health Sense, or a Tactician using Coordinated Strike).</p><p><strong>Prerequisites:</strong> CON 13, WIS 13, Collective class feature.</p><p><strong>Benefit:</strong> Your collective's size limit increases by one creature per point of essentia invested in this feat. You also gain an insight bonus equal to the amount of essentia invested in this feat on Fortitude saves made to avoid losing power points and becoming Sickened if a member of your collective dies.</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Cobalt Bomber [Incarnum]</strong></p><p></p><p>You can channel Incarnum to enhance the power of your Bombs. When you use this feat, bombs you throw glow blue and explode with a distinct bluish color in addition to whatever colors they normally exhibit.</p><p><strong>Prerequisites:</strong> CON 13, Bomb class feature.</p><p><strong>Benefit:</strong> Whenever you throw a Bomb, you gain an insight bonus equal to the amount of essentia invested in this feat on the attack roll. In addition, when the Bomb explodes, it deals extra damage equal to twice the amount of essentia invested in this feat.</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Cobalt Concentration [Incarnum]</strong></p><p></p><p>You can channel Incarnum to better focus your thoughts on a task. When you use this feat, your eyes and the top of your head acquire a deep blue tinge, as if they were wrapped in a translucent blue film.</p><p><strong>Prerequisites:</strong> CON 13, Will save bonus +2.</p><p><strong>Benefit:</strong> Whenever you need to make a Concentration check, you gain an insight bonus equal to twice the number of essentia invested in this feat. This applies regardless of the reason for making the Concentration check- it is just as applicable when you are on a boat in a storm, as it is when you are struck by a crossbow bolt in a battle.</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Cobalt Fists [Combat, Incarnum]</strong></p><p></p><p>By channeling the soul energy of great monks, martial artists and wrestlers of all times, you become better able to hurt your foes without using weapons.</p><p><strong>Prerequisites:</strong> CON 13, DEX 13, Improved Unarmed Strike.</p><p><strong>Benefit:</strong> You gain an insight bonus equal to the amount of essentia invested in this feat on attack rolls and damage rolls when fighting with unarmed strikes. You also gain an insight bonus equal to the invested essentia on CMB and CMD when you are involved in a Grapple combat maneuver.</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Cobalt Grit [Combat, Grit, Incarnum]</strong></p><p></p><p>By channeling the soul energy of great gunslingers past, present, and future, you gain greater ability to perform amazing Deeds in combat.</p><p><strong>Prerequisites:</strong> CON 13, WIS 13, Grit class feature.</p><p><strong>Benefit:</strong> Your Grit limit increases by a number of points equal to the amount of essentia invested in this feat. If you decrease the amount of essentia invested in this feat, and this decreases your Grit limit below the number of Grit points you currently have, then you lose the extra Grit without any benefit to you. As long as you have at least 1 point of essentia invested in this feat, you count as having 1 Grit point for the purposes of using Deeds which require you to have at least 1 Grit point to use them (such as Quick Clear or Startling Shot), even if you actually have no Grit points in your pool. At the start of the day, when you regain Grit, you gain a number of Grit points equal to the amount of essentia invested in this feat in addition to the Grit points you would normally gain.</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Cobalt Tactician [Incarnum]</strong></p><p></p><p>You can channel Incarnum to imbue your tactical knowledge into allies more deeply. When you use this feat, your eyes and brow glow deep blue.</p><p><strong>Prerequisites:</strong> CON 13, CHA 13, Tactician class feature.</p><p><strong>Benefit:</strong> When you use your Tactician ability, add twice the amount of essentia invested in this feat to the number of rounds your allies gain the feat. In addition, when you activate your Tactician ability, add 5 feet per point of essentia invested in this feat to the range within which an ally can be to gain the Teamwork feat from you. For example, a 6th-level Cavalier with 2 essentia invested in this feat grants allies within 40 feet the use of a chosen Teamwork feat when he uses Tactician, and the allies can use that feat for up to 10 rounds (3 + 3 from Cavalier levels + 4 from this feat).</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Extra Radiance</strong></p><p></p><p>You can use your Incarnum Radiance ability more often than normal.</p><p><strong>Prerequisite:</strong> Incarnum Radiance class feature.</p><p><strong>Benefit:</strong> You can use Incarnum Radiance for 6 additional rounds per day.</p><p><strong>Special:</strong> You can gain Extra Radiance multiple times. Its effects stack.</p><p></p><p><strong>Indigo Judgment [Incarnum]</strong></p><p></p><p>You can channel Incarnum to increase the power of your divine Judgment. When you use this feat, your brow is enveloped in a dark blue aura.</p><p><strong>Prerequisites:</strong> CON 13, Judgment class feature.</p><p><strong>Benefit:</strong> Whenever you use your Judgment, add the amount of essentia invested in this feat to the benefit granted by the form of Judgment you are using. For example, when you use Destruction, each point of invested essentia grants you an additional +1 on weapon damage rolls; when you use Healing, each point of invested essentia grants you an extra point of Fast Healing; when you use Resiliency, each point of invested essentia increases your DR by 1.</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Midnight Mutagen [Incarnum]</strong></p><p></p><p>You can channel Incarnum to increase the length of time you gain the effects of a Mutagen or Cognatogen. When you are under the effects of a Mutagen or Cognatogen with essentia invested in this feat, your mouth and eyes are enveloped in a dark blue radiance.</p><p><strong>Prerequisites:</strong> CON 13, Cognatogen or Mutagen class feature.</p><p><strong>Benefit:</strong> Whenever you use a Cognatogen or Mutagen that you mixed yourself, its duration increases by 20 minutes per point of essentia invested in this feat.</p><p> You gain 1 point of essentia.</p><p></p><p><strong>Necrotic Smite</strong></p><p></p><p>You can channel your Necrotic Touch through melee weapon attacks.</p><p><strong>Prerequisites:</strong> Necrotic Touch class feature, CON 13, CHA 13.</p><p><strong>Benefit:</strong> Once per round, when you hit a creature with a melee weapon or natural attack (including unarmed attacks), you deal your weapon's damage normally- but you may immediately use your Necrotic Touch ability on the target of the attack, as a free action. This Necrotic Touch does not need a separate attack roll to hit, it simply deals its damage through the weapon. This Necrotic Touch damage is considered bonus damage on the original attack, and is therefore not multiplied on a critical hit the way other damage from the attack would be.</p><p><strong>Normal:</strong> Necrotic Touch is a melee touch attack requiring a standard action to use.</p><p></p><p><strong>Quicken Reallocation</strong></p><p></p><p>You can reinvest essentia in your Incarnum feats and similar Incarnum receptacles just as quickly as you can with soulmelds.</p><p><strong>Prerequisites:</strong> CHA 17, essentia pool 1, Rapid Reallocation, Swifter Reallocation, 10 ranks in Knowledge (Arcana).</p><p><strong>Benefit:</strong> You can reinvest essentia in your Incarnum feats, racial Incarnum abilities, and other similar essentia-powered abilities that work like Incarnum feats for purposes of essentia investment, as a swift action- exactly as you can with soulmelds.</p><p><strong>Normal:</strong> Without this feat, it takes one full minute of concentration to reinvest essentia into Incarnum feats and similar abilities.</p><p></p><p><strong>Rapid Reallocation</strong></p><p></p><p>You can reinvest essentia in your Incarnum feats and similar Incarnum receptacles quickly.</p><p><strong>Prerequisites:</strong> CHA 13, essentia pool 1, 5 ranks in Knowledge (Arcana).</p><p><strong>Benefit:</strong> You can reinvest essentia in your Incarnum feats, racial Incarnum abilities, and other similar essentia-powered abilities that work like Incarnum feats for purposes of essentia investment, as a full-round action that provokes attacks of opportunity and requires concentration.</p><p><strong>Normal:</strong> Without this feat, it takes one full minute of concentration to reinvest essentia into Incarnum feats and similar abilities.</p><p></p><p><strong>Swifter Reallocation</strong></p><p></p><p>You can reinvest essentia in your Incarnum feats and similar Incarnum receptacles even more quickly.</p><p><strong>Prerequisites:</strong> CHA 15, essentia pool 1, Rapid Reallocation, 5 ranks in Knowledge (Arcana).</p><p><strong>Benefit:</strong> You can reinvest essentia in your Incarnum feats, racial Incarnum abilities, and other similar essentia-powered abilities that work like Incarnum feats for purposes of essentia investment, as a standard action that provokes attacks of opportunity and requires concentration.</p><p><strong>Normal:</strong> Without this feat, it takes one full minute of concentration to reinvest essentia into Incarnum feats and similar abilities.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6134088, member: 29746"] [b]New Feats[/b] These are feats specifically designed to be used with this whole package of PF Incarnum rules. A couple are specific to Incarnum classes, but most are designed to let other classes use little bits of Incarnum if they want to. Only one of these (Necrotic Smite) has been playtested, though Extra Radiance is exactly in line with other similar feats such as Extra Rage and Extra Performance, so those should be good. I did my best to balance these out against existing feats, after the experience of regularly using Cobalt Power & Expertise and Sapphire Smite with the playtest Soulborn character, but of course- YMMV. [B]Azure Arcana [Incarnum][/B] You can channel Incarnum into your Arcane Pool to increase its capacity. [B]Prerequisites:[/B] CON 13, INT 13, Arcane Pool class feature. [B]Benefit:[/B] Once per day per point of essentia invested in this feat, you may use a swift action to take 1 point of essentia damage and add 1 point to your Arcane Pool. If you choose to take the damage by divesting essentia from this feat, it does not reduce the number of daily uses you have remaining during that day- but the number of remaining daily uses will not [I]increase[/I] unless you invest more essentia into this feat than you had invested in it when you recharged your Arcane Pool. Essentia damage taken as a result of using this feat heals when you next regain your Arcane Pool points, regardless of how much essentia damage you took- that is, it is effectively erased by a single night's rest. Any essentia damage you took beyond damage incurred by use of this feat remains in place and must be healed normally. Essentia damage normally heals in exactly the same manner as ability damage, meaning 1 point per day (or 2 points with complete bed rest). You gain 1 point of essentia. [B]Azure Archery [Combat, Incarnum][/B] By channeling the soul energy of great archers, marksmen, sharpshooters and snipers of all times, you become better able to shoot your foes with ranged attacks. [B]Prerequisites:[/B] CON 13, DEX 13, Deadly Aim. [B]Benefit:[/B] You gain an insight bonus equal to the amount of essentia invested in this feat on attack rolls and damage rolls when using ranged attacks. You also gain an insight bonus equal to the invested essentia on AC to avoid attacks of opportunity for attacking with a ranged weapon within a foe's threatened area. You gain 1 point of essentia. [B]Azure Challenge [Incarnum][/B] You can channel Incarnum to increase the power and force of your Challenge. When you use this feat, you exhale puffs of glowing blue smoke (or bubbles, underwater) with every breath. [B]Prerequisites:[/B] CON 13, Challenge or Far Challenge class feature. [B]Benefit:[/B] When you use your Challenge ability, add twice the amount of essentia invested in this feat as an insight bonus to whatever bonus or bonuses the Challenge grants you. For example, a 4th-level Cavalier of the Order of the Dragon who has 1 essentia invested in this feat grants his allies a +4 total bonus on melee attack rolls against the target of the Challenge (+2 from Cavalier levels alone, +2 from this feat). You gain 1 point of essentia. [B]Azure Channeling[/B] [B][Incarnum][/B] You can channel Incarnum to purify and enhance the energy you are normally capable of channeling. When you use this feat, your brow is enveloped in a brilliant blue corona. [B]Prerequisites:[/B] CON 13, CHA 13, Channel Energy class feature. [B]Benefit:[/B] When you use your Channel ability, add the amount of essentia invested in this feat to your class level to determine the effects of the Channel. You gain 1 point of essentia. [B]Cerulean Collective [Incarnum, Psionic][/B] Channeling the soul energy of hiveminds, swarming creatures, and masters of psionics which merge thoughts, you increase the capacity of your collective. While you have essentia invested in this feat, your eyes flash bright blue for a moment whenever you add a member to your collective, manifest a power through it, or use another ability upon a member of the collective that was granted to you by the class that grants you the Collective feature in the first place (for example, a Vitalist using Health Sense, or a Tactician using Coordinated Strike). [B]Prerequisites:[/B] CON 13, WIS 13, Collective class feature. [B]Benefit:[/B] Your collective's size limit increases by one creature per point of essentia invested in this feat. You also gain an insight bonus equal to the amount of essentia invested in this feat on Fortitude saves made to avoid losing power points and becoming Sickened if a member of your collective dies. You gain 1 point of essentia. [B]Cobalt Bomber [Incarnum][/B] You can channel Incarnum to enhance the power of your Bombs. When you use this feat, bombs you throw glow blue and explode with a distinct bluish color in addition to whatever colors they normally exhibit. [B]Prerequisites:[/B] CON 13, Bomb class feature. [B]Benefit:[/B] Whenever you throw a Bomb, you gain an insight bonus equal to the amount of essentia invested in this feat on the attack roll. In addition, when the Bomb explodes, it deals extra damage equal to twice the amount of essentia invested in this feat. You gain 1 point of essentia. [B]Cobalt Concentration [Incarnum][/B] You can channel Incarnum to better focus your thoughts on a task. When you use this feat, your eyes and the top of your head acquire a deep blue tinge, as if they were wrapped in a translucent blue film. [B]Prerequisites:[/B] CON 13, Will save bonus +2. [B]Benefit:[/B] Whenever you need to make a Concentration check, you gain an insight bonus equal to twice the number of essentia invested in this feat. This applies regardless of the reason for making the Concentration check- it is just as applicable when you are on a boat in a storm, as it is when you are struck by a crossbow bolt in a battle. You gain 1 point of essentia. [B]Cobalt Fists [Combat, Incarnum][/B] By channeling the soul energy of great monks, martial artists and wrestlers of all times, you become better able to hurt your foes without using weapons. [B]Prerequisites:[/B] CON 13, DEX 13, Improved Unarmed Strike. [B]Benefit:[/B] You gain an insight bonus equal to the amount of essentia invested in this feat on attack rolls and damage rolls when fighting with unarmed strikes. You also gain an insight bonus equal to the invested essentia on CMB and CMD when you are involved in a Grapple combat maneuver. You gain 1 point of essentia. [B]Cobalt Grit [Combat, Grit, Incarnum][/B] By channeling the soul energy of great gunslingers past, present, and future, you gain greater ability to perform amazing Deeds in combat. [B]Prerequisites:[/B] CON 13, WIS 13, Grit class feature. [B]Benefit:[/B] Your Grit limit increases by a number of points equal to the amount of essentia invested in this feat. If you decrease the amount of essentia invested in this feat, and this decreases your Grit limit below the number of Grit points you currently have, then you lose the extra Grit without any benefit to you. As long as you have at least 1 point of essentia invested in this feat, you count as having 1 Grit point for the purposes of using Deeds which require you to have at least 1 Grit point to use them (such as Quick Clear or Startling Shot), even if you actually have no Grit points in your pool. At the start of the day, when you regain Grit, you gain a number of Grit points equal to the amount of essentia invested in this feat in addition to the Grit points you would normally gain. You gain 1 point of essentia. [B]Cobalt Tactician [Incarnum][/B] You can channel Incarnum to imbue your tactical knowledge into allies more deeply. When you use this feat, your eyes and brow glow deep blue. [B]Prerequisites:[/B] CON 13, CHA 13, Tactician class feature. [B]Benefit:[/B] When you use your Tactician ability, add twice the amount of essentia invested in this feat to the number of rounds your allies gain the feat. In addition, when you activate your Tactician ability, add 5 feet per point of essentia invested in this feat to the range within which an ally can be to gain the Teamwork feat from you. For example, a 6th-level Cavalier with 2 essentia invested in this feat grants allies within 40 feet the use of a chosen Teamwork feat when he uses Tactician, and the allies can use that feat for up to 10 rounds (3 + 3 from Cavalier levels + 4 from this feat). You gain 1 point of essentia. [B]Extra Radiance[/B] You can use your Incarnum Radiance ability more often than normal. [B]Prerequisite:[/B] Incarnum Radiance class feature. [B]Benefit:[/B] You can use Incarnum Radiance for 6 additional rounds per day. [B]Special:[/B] You can gain Extra Radiance multiple times. Its effects stack. [B]Indigo Judgment [Incarnum][/B] You can channel Incarnum to increase the power of your divine Judgment. When you use this feat, your brow is enveloped in a dark blue aura. [B]Prerequisites:[/B] CON 13, Judgment class feature. [B]Benefit:[/B] Whenever you use your Judgment, add the amount of essentia invested in this feat to the benefit granted by the form of Judgment you are using. For example, when you use Destruction, each point of invested essentia grants you an additional +1 on weapon damage rolls; when you use Healing, each point of invested essentia grants you an extra point of Fast Healing; when you use Resiliency, each point of invested essentia increases your DR by 1. You gain 1 point of essentia. [B]Midnight Mutagen [Incarnum][/B] You can channel Incarnum to increase the length of time you gain the effects of a Mutagen or Cognatogen. When you are under the effects of a Mutagen or Cognatogen with essentia invested in this feat, your mouth and eyes are enveloped in a dark blue radiance. [B]Prerequisites:[/B] CON 13, Cognatogen or Mutagen class feature. [B]Benefit:[/B] Whenever you use a Cognatogen or Mutagen that you mixed yourself, its duration increases by 20 minutes per point of essentia invested in this feat. You gain 1 point of essentia. [B]Necrotic Smite[/B] You can channel your Necrotic Touch through melee weapon attacks. [B]Prerequisites:[/B] Necrotic Touch class feature, CON 13, CHA 13. [B]Benefit:[/B] Once per round, when you hit a creature with a melee weapon or natural attack (including unarmed attacks), you deal your weapon's damage normally- but you may immediately use your Necrotic Touch ability on the target of the attack, as a free action. This Necrotic Touch does not need a separate attack roll to hit, it simply deals its damage through the weapon. This Necrotic Touch damage is considered bonus damage on the original attack, and is therefore not multiplied on a critical hit the way other damage from the attack would be. [B]Normal:[/B] Necrotic Touch is a melee touch attack requiring a standard action to use. [B]Quicken Reallocation[/B] You can reinvest essentia in your Incarnum feats and similar Incarnum receptacles just as quickly as you can with soulmelds. [B]Prerequisites:[/B] CHA 17, essentia pool 1, Rapid Reallocation, Swifter Reallocation, 10 ranks in Knowledge (Arcana). [B]Benefit:[/B] You can reinvest essentia in your Incarnum feats, racial Incarnum abilities, and other similar essentia-powered abilities that work like Incarnum feats for purposes of essentia investment, as a swift action- exactly as you can with soulmelds. [B]Normal:[/B] Without this feat, it takes one full minute of concentration to reinvest essentia into Incarnum feats and similar abilities. [B]Rapid Reallocation[/B] You can reinvest essentia in your Incarnum feats and similar Incarnum receptacles quickly. [B]Prerequisites:[/B] CHA 13, essentia pool 1, 5 ranks in Knowledge (Arcana). [B]Benefit:[/B] You can reinvest essentia in your Incarnum feats, racial Incarnum abilities, and other similar essentia-powered abilities that work like Incarnum feats for purposes of essentia investment, as a full-round action that provokes attacks of opportunity and requires concentration. [B]Normal:[/B] Without this feat, it takes one full minute of concentration to reinvest essentia into Incarnum feats and similar abilities. [B]Swifter Reallocation[/B] You can reinvest essentia in your Incarnum feats and similar Incarnum receptacles even more quickly. [B]Prerequisites:[/B] CHA 15, essentia pool 1, Rapid Reallocation, 5 ranks in Knowledge (Arcana). [B]Benefit:[/B] You can reinvest essentia in your Incarnum feats, racial Incarnum abilities, and other similar essentia-powered abilities that work like Incarnum feats for purposes of essentia investment, as a standard action that provokes attacks of opportunity and requires concentration. [B]Normal:[/B] Without this feat, it takes one full minute of concentration to reinvest essentia into Incarnum feats and similar abilities. [/QUOTE]
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