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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 6226005" data-attributes="member: 29746"><p>No valid reason to burn you anywhere, stake or otherwise. Given that the whole point of Incarnum as originally designed was to create a system of "temporary magic items" which were customizable on the fly, the new item slots introduced in PF <strong>should</strong> be integrated into the system somehow.</p><p></p><p>Then again, they never integrated the Ring slot into original Incarnum, so maybe not. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>For the Soul, I agree with your assessment; it should be Body slot and not Armor. This works out very well for Incarnum users who prefer to get into melee, such as Totemist and True Necrocarnate; Foundationist and Incarnate could probably take it or leave it. Of course, given we're talking about serious high-level characters here if they even have the Soul to worry about, it probably matters very little in the final analysis.</p><p></p><p>If you want to make a new Chakra to correspond with one of the Head or Headband slots (given that one of those must clearly go to Crown instead, but Crown could actually go to either one and still "work" thematically), then Mind is clearly the best choice of name for it. The questions to be answered are, which slot does Mind occupy, and what "level" of Chakra should it be? For "level," I would actually recommend putting it equal to Throat and Waist, since those two are already a tier; they open earlier and one can therefore get more use out of the new Chakra. This presents no difficulty except for the one class that opens its Chakras in a fluid manner- True Necrocarnate. Giving it a new Greater Chakra would mean one of two things: either it only ever gets to open two of the three Greater Chakras, or it opens the third Greater one at level 17 where Heart currently is, and then opens Heart at 19 where Soul currently is. This in turn would mean that Soul never gets opened at all, unless we do something like put it at 19 with Heart or instead open it at 20.</p><p></p><p>Alternatively, if you don't make a new Chakra for the new Head/band slot, then one of Head or Headband becomes a slot like Ring, which has no Chakra to interfere with it and therefore becomes more valuable to Incarnum users generally. In this case, I'd recommend making Headband the "open" slot, since fewer item types correspond to it (and particularly, stat-boosters which are an item most characters want).</p><p></p><p>As for updates, I <strong>have</strong> been doing more with this; most recently I created some new feats and soulmelds to deal with Ultimate Campaign rules (since spells and other feats exist to do it- "Player Companion- Quests & Campaigns" is full of 'em). I also have a third new Incarnum base class, but that one's tricky to post here because its powers are tied in heavily to my own personal setting which includes lots of new spells & stuff that aren't part of the PRD. So I've been highly reluctant to post it, because it's so far outside the mainstream (as well as being completely untested, so far). For those who are curious, its concept is basically being a controlled version of a Lost; it empowers "Mantles of Emotion" with Incarnum as its main class feature rather than just using Soulmelds (though it can use a few Soulmelds too) and it can use something like Barbarian Rage to intensify the emotions it's using (and thus temporarily increase the essentia capacity of the appropriate Mantles). It's called the Vehement.</p><p></p><p>On the subject of testing, the playtest Soulborn character is now 12th and for the first time took advantage of his ability to get "Fighter-only" feats when he took Greater Weapon Focus at 11th. That's been helpful because he nearly always activates Power Attack in combat, though since the party has several archers and spellcasters he often doesn't get the chance (since he was built for melee). I haven't used Aura of Conviction yet, in part because the party has not yet faced a "boss" where everybody would <strong>want</strong> the ability to Smite; the other main fighter-type is one of the archers (an Urban Ranger, specifically) and he's unfortunately Lawful so can't get the Aura benefit anyway (Soulborn is CG). On the occasions when he does get into combat, though, he's shown his worth many, many times- consistently dealing out the highest damage per hit by a large margin. The only party member that comes close to matching him there is an Animal Companion (a wolf) which is usually buffed out the wazoo. His highlight, to date, in this department was when the party was facing an Undead Antipaladin riding a roc and the guy first used Litany of Sloth against me to avoid an AOO, then cast Invisibility and leapt off to feather-fall the 300 feet to the ground- but mid-fall, the party Sorcerer Glitterdusted him, and my Soulborn leapt off the Roc after him to do a "death from above" strike which scored a critical hit and dealt 128 damage (re-killing the Undead in the process). Made for a nice glittery shower of sparks!</p><p></p><p>So, he's working out well I think.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6226005, member: 29746"] No valid reason to burn you anywhere, stake or otherwise. Given that the whole point of Incarnum as originally designed was to create a system of "temporary magic items" which were customizable on the fly, the new item slots introduced in PF [B]should[/B] be integrated into the system somehow. Then again, they never integrated the Ring slot into original Incarnum, so maybe not. ;) For the Soul, I agree with your assessment; it should be Body slot and not Armor. This works out very well for Incarnum users who prefer to get into melee, such as Totemist and True Necrocarnate; Foundationist and Incarnate could probably take it or leave it. Of course, given we're talking about serious high-level characters here if they even have the Soul to worry about, it probably matters very little in the final analysis. If you want to make a new Chakra to correspond with one of the Head or Headband slots (given that one of those must clearly go to Crown instead, but Crown could actually go to either one and still "work" thematically), then Mind is clearly the best choice of name for it. The questions to be answered are, which slot does Mind occupy, and what "level" of Chakra should it be? For "level," I would actually recommend putting it equal to Throat and Waist, since those two are already a tier; they open earlier and one can therefore get more use out of the new Chakra. This presents no difficulty except for the one class that opens its Chakras in a fluid manner- True Necrocarnate. Giving it a new Greater Chakra would mean one of two things: either it only ever gets to open two of the three Greater Chakras, or it opens the third Greater one at level 17 where Heart currently is, and then opens Heart at 19 where Soul currently is. This in turn would mean that Soul never gets opened at all, unless we do something like put it at 19 with Heart or instead open it at 20. Alternatively, if you don't make a new Chakra for the new Head/band slot, then one of Head or Headband becomes a slot like Ring, which has no Chakra to interfere with it and therefore becomes more valuable to Incarnum users generally. In this case, I'd recommend making Headband the "open" slot, since fewer item types correspond to it (and particularly, stat-boosters which are an item most characters want). As for updates, I [B]have[/B] been doing more with this; most recently I created some new feats and soulmelds to deal with Ultimate Campaign rules (since spells and other feats exist to do it- "Player Companion- Quests & Campaigns" is full of 'em). I also have a third new Incarnum base class, but that one's tricky to post here because its powers are tied in heavily to my own personal setting which includes lots of new spells & stuff that aren't part of the PRD. So I've been highly reluctant to post it, because it's so far outside the mainstream (as well as being completely untested, so far). For those who are curious, its concept is basically being a controlled version of a Lost; it empowers "Mantles of Emotion" with Incarnum as its main class feature rather than just using Soulmelds (though it can use a few Soulmelds too) and it can use something like Barbarian Rage to intensify the emotions it's using (and thus temporarily increase the essentia capacity of the appropriate Mantles). It's called the Vehement. On the subject of testing, the playtest Soulborn character is now 12th and for the first time took advantage of his ability to get "Fighter-only" feats when he took Greater Weapon Focus at 11th. That's been helpful because he nearly always activates Power Attack in combat, though since the party has several archers and spellcasters he often doesn't get the chance (since he was built for melee). I haven't used Aura of Conviction yet, in part because the party has not yet faced a "boss" where everybody would [B]want[/B] the ability to Smite; the other main fighter-type is one of the archers (an Urban Ranger, specifically) and he's unfortunately Lawful so can't get the Aura benefit anyway (Soulborn is CG). On the occasions when he does get into combat, though, he's shown his worth many, many times- consistently dealing out the highest damage per hit by a large margin. The only party member that comes close to matching him there is an Animal Companion (a wolf) which is usually buffed out the wazoo. His highlight, to date, in this department was when the party was facing an Undead Antipaladin riding a roc and the guy first used Litany of Sloth against me to avoid an AOO, then cast Invisibility and leapt off to feather-fall the 300 feet to the ground- but mid-fall, the party Sorcerer Glitterdusted him, and my Soulborn leapt off the Roc after him to do a "death from above" strike which scored a critical hit and dealt 128 damage (re-killing the Undead in the process). Made for a nice glittery shower of sparks! So, he's working out well I think. [/QUOTE]
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