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<blockquote data-quote="satori01" data-source="post: 2672576" data-attributes="member: 7859"><p>I agree with Km on this one, the Totemist is the only class that really captures the flavor and brings it out mechanically. Even then alot of the Totemist soulmelds have duplicate powers, that overlap, I think there are at least 2 to 3 soulmelds for the Totemist that grant Evasion.</p><p></p><p>Reading the Incarnate powers, I really got the feeling that every that almost every Incarnate would pretty much carry the same "build" as any other one. While that can be said of all classes to some extent, it felt even more so for the Incarnate.</p><p></p><p>Above all it just did not feel like what Soul Magic should. There was nothing herioric about the soulmelds or class abillities that spoke to me strongly of manipulating the very substance of life.</p><p>Even worse I thought there was way to few Necrocarnum powers, if one cant abuse Soul Magic whats the point.</p><p></p><p>The Mechanics work fine for it but it just does not capture the imagination. I have never been a fan of Psionics but the Revised Psionics handbook has seen alot of use for me, it converted me against my will to appreciate it.</p><p></p><p>Incarnum will see scatered use but for me never more then that.</p><p></p><p>As an Aside I found the SoulCaster +1Arcane class/+1 Soulmelder Prestige Class to be potentially the most powerful +1/+1 "caster class" out there. First off, to qualify on the soulmeld side one only needs to be a second level Incarnate or Totemist. Given the number of HP boosting or armor boosting soulmelds, and the fact that at mid levels no Wizard character is going to have a magic item in every "slot", I could see this as a powergamers dream, 9th level spells, and plus free magic items ultimately.</p></blockquote><p></p>
[QUOTE="satori01, post: 2672576, member: 7859"] I agree with Km on this one, the Totemist is the only class that really captures the flavor and brings it out mechanically. Even then alot of the Totemist soulmelds have duplicate powers, that overlap, I think there are at least 2 to 3 soulmelds for the Totemist that grant Evasion. Reading the Incarnate powers, I really got the feeling that every that almost every Incarnate would pretty much carry the same "build" as any other one. While that can be said of all classes to some extent, it felt even more so for the Incarnate. Above all it just did not feel like what Soul Magic should. There was nothing herioric about the soulmelds or class abillities that spoke to me strongly of manipulating the very substance of life. Even worse I thought there was way to few Necrocarnum powers, if one cant abuse Soul Magic whats the point. The Mechanics work fine for it but it just does not capture the imagination. I have never been a fan of Psionics but the Revised Psionics handbook has seen alot of use for me, it converted me against my will to appreciate it. Incarnum will see scatered use but for me never more then that. As an Aside I found the SoulCaster +1Arcane class/+1 Soulmelder Prestige Class to be potentially the most powerful +1/+1 "caster class" out there. First off, to qualify on the soulmeld side one only needs to be a second level Incarnate or Totemist. Given the number of HP boosting or armor boosting soulmelds, and the fact that at mid levels no Wizard character is going to have a magic item in every "slot", I could see this as a powergamers dream, 9th level spells, and plus free magic items ultimately. [/QUOTE]
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