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<blockquote data-quote="skippy_the_witch" data-source="post: 2695023" data-attributes="member: 18980"><p>Thanks! I must admit though that there is a certain "neon energy" effect when the incarnites have to mainfest into an actual psuedo physical effect, such as a mist cloak or whatever they call the flaming cloak...but again these are insubstantial. Also, I did incorporate some of the ideas about a "collective unconscious" or like knowledge. Basically, while the incarnites draw their power from the Force or whatever, they have been based on for a couple millenia from parent (especially mother) to child, and a bit of the parents and all of their ancestors knowledge/self/whatever sort of "sticks" to the incarnates. Thus, with the proper magic/soulmeld, an incarnate can call upon the knowledge/abilities of his ancestors. I am thinking of developing further soulmelds/feats/spells that will allow one to commune with the ancestors.</p><p></p><p>Again, I see no need to change the totemist, and consider that many of those primitive tribes somehow found a different way to touch upon the Force/Incarnum through the worship of magical beasts. So most of the tribes with totemist would not have incarnites in them (unless they are made up of a lost tribe of mesadans or the like).</p><p></p><p>Lastly, while I know it is not RAW, I restrict classes/races combinations based on background, backstory and the like. There are some other representatives of races other than modified humans who have been infected with incarnites, but they are very rare and very sterile, since the incarnites were originally developed for the use with the mesadan physiology. As a matter of fact, mesadan blood can kill a non-mesadan, as the incarnites go crazy trying to "correct" the alien physiology of their new host. This is NOT a practical issue, as it takes at least a pint of mesadan blood and a transfusion to cause this to happen, and there are much easier ways to kill a person if you have them strapped to a table. Using the ever so useful Chaositech Mutation rules, anybody infected with Incarnites must make multiple fortitude saves, first against the incarnites, then against deformity, then against mutation, and finally to see if they "took". Human or half-human breeds only need to make the first save, and if they fail it, they suffer from deformity, but also gain access to incarnum classes. Since this is so new, and it hasn't come up yet, I don't know what I will do when a non-mesadan/totemist/incarnum user asks to be able to take a incarnum feat or a prestige class that uses incarnum. For feats, I will probably allow it, and say that some sort of ritual had been developed to allow limited interaction with incarnites within the Federation, i.e. these specific incarnites have been reprogrammed and "dumbed down" so that they perform but a single task. Same would hold true of someone who got the feat that allowed a SINGLE soulmeld to be formed.</p><p></p><p>skippy</p><p>The GM of the Cursed Earth Campaign</p></blockquote><p></p>
[QUOTE="skippy_the_witch, post: 2695023, member: 18980"] Thanks! I must admit though that there is a certain "neon energy" effect when the incarnites have to mainfest into an actual psuedo physical effect, such as a mist cloak or whatever they call the flaming cloak...but again these are insubstantial. Also, I did incorporate some of the ideas about a "collective unconscious" or like knowledge. Basically, while the incarnites draw their power from the Force or whatever, they have been based on for a couple millenia from parent (especially mother) to child, and a bit of the parents and all of their ancestors knowledge/self/whatever sort of "sticks" to the incarnates. Thus, with the proper magic/soulmeld, an incarnate can call upon the knowledge/abilities of his ancestors. I am thinking of developing further soulmelds/feats/spells that will allow one to commune with the ancestors. Again, I see no need to change the totemist, and consider that many of those primitive tribes somehow found a different way to touch upon the Force/Incarnum through the worship of magical beasts. So most of the tribes with totemist would not have incarnites in them (unless they are made up of a lost tribe of mesadans or the like). Lastly, while I know it is not RAW, I restrict classes/races combinations based on background, backstory and the like. There are some other representatives of races other than modified humans who have been infected with incarnites, but they are very rare and very sterile, since the incarnites were originally developed for the use with the mesadan physiology. As a matter of fact, mesadan blood can kill a non-mesadan, as the incarnites go crazy trying to "correct" the alien physiology of their new host. This is NOT a practical issue, as it takes at least a pint of mesadan blood and a transfusion to cause this to happen, and there are much easier ways to kill a person if you have them strapped to a table. Using the ever so useful Chaositech Mutation rules, anybody infected with Incarnites must make multiple fortitude saves, first against the incarnites, then against deformity, then against mutation, and finally to see if they "took". Human or half-human breeds only need to make the first save, and if they fail it, they suffer from deformity, but also gain access to incarnum classes. Since this is so new, and it hasn't come up yet, I don't know what I will do when a non-mesadan/totemist/incarnum user asks to be able to take a incarnum feat or a prestige class that uses incarnum. For feats, I will probably allow it, and say that some sort of ritual had been developed to allow limited interaction with incarnites within the Federation, i.e. these specific incarnites have been reprogrammed and "dumbed down" so that they perform but a single task. Same would hold true of someone who got the feat that allowed a SINGLE soulmeld to be formed. skippy The GM of the Cursed Earth Campaign [/QUOTE]
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