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<blockquote data-quote="Empirate" data-source="post: 5535119" data-attributes="member: 78958"><p>You really shouldn't get too fixated on the alignment 'system'. It's more of a set of loose guidelines to encourage character play, not a rules set to invariably determine your character's behaviour.</p><p>For example, you can play a guy who's Lawful and interpret it the following ways:</p><p></p><p>1. follows written law to the letter,</p><p>2. has his own set of laws that he follows no matter what, even in violation of written law of the country he's in,</p><p>3. is generally disciplined, tight, and orderly, but doesn't hold any more or less to official law than most other people,</p><p>4. simply likes orderliness and cleanliness a lot in others,</p><p>5. thinks in rigid paths, always applying the same solutions to the same problems,</p><p>6. believes everything in the multiverse functions according to certain, secret, rules which humans are mostly too dumb to understand,</p><p>7. takes his god's commandments very much to heart, but can't really respect the laws of the land, if they're not in agreement with those commandments,</p><p>8. feels bound by his word, and likes to give it in convoluted, highly specific ways,</p><p>9. expects everybody else to share his beliefs (pick one or more of the above), or</p><p>10. doesn't expect anybody else to do as he does,</p><p>11. etc.</p><p></p><p>Good and Evil are even harder to interpret, as have shown myriads of threads on the issue. In fact, I'd encourage you to develop a personality for a character you're about to play ('bookish and too timid to break the law in most cases' is a good start), then try and find out which of the crude, official alignment names you're going to apply to that.</p><p></p><p></p><p>BTW, I believe your thread topic is completely misleading...</p></blockquote><p></p>
[QUOTE="Empirate, post: 5535119, member: 78958"] You really shouldn't get too fixated on the alignment 'system'. It's more of a set of loose guidelines to encourage character play, not a rules set to invariably determine your character's behaviour. For example, you can play a guy who's Lawful and interpret it the following ways: 1. follows written law to the letter, 2. has his own set of laws that he follows no matter what, even in violation of written law of the country he's in, 3. is generally disciplined, tight, and orderly, but doesn't hold any more or less to official law than most other people, 4. simply likes orderliness and cleanliness a lot in others, 5. thinks in rigid paths, always applying the same solutions to the same problems, 6. believes everything in the multiverse functions according to certain, secret, rules which humans are mostly too dumb to understand, 7. takes his god's commandments very much to heart, but can't really respect the laws of the land, if they're not in agreement with those commandments, 8. feels bound by his word, and likes to give it in convoluted, highly specific ways, 9. expects everybody else to share his beliefs (pick one or more of the above), or 10. doesn't expect anybody else to do as he does, 11. etc. Good and Evil are even harder to interpret, as have shown myriads of threads on the issue. In fact, I'd encourage you to develop a personality for a character you're about to play ('bookish and too timid to break the law in most cases' is a good start), then try and find out which of the crude, official alignment names you're going to apply to that. BTW, I believe your thread topic is completely misleading... [/QUOTE]
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