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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
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Incense of Meditation
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<blockquote data-quote="Scion" data-source="post: 2388304" data-attributes="member: 5777"><p>I am afraid that your contention here is the ludicrous part. It is obvious to see which side you are on and so you then try to insult the other side.</p><p></p><p>We are in the rules forum, what you actually do in your own games comes after what the rules actually say. We can argue 'intent' all day long but who is to say that the intent wasnt that all prepared spells are maximized like it says? Even the person, if it was only one person, who designed it likely doesnt remember anymore and they simply have some opinion. Or even if they meant it in a certain way and wrote it completely differently are we just supposed to say, 'well, they must've meant it in this other way that goes against what it says because I think it is more balanced that way'. Not useful.</p><p></p><p>Personally, I will be disallowing the item completely until I can think of a useful way to make this not broken. It doesnt matter if it only effects divine or not, it is simply to cheap and easy at higher levels for a divine caster to suddenly become an insane blaster. While in the hands of the pc's it might not matter as much (although this is debateable) in the hands of the npc's it can spell certain doom whenever used.</p><p></p><p></p><p>The text literally states that it works in a certain way. A divine caster lights the incense, meditates and prays for 8 hours, and then he can spend his normal period of memorizing and get 'all' of his spells maximized.</p><p></p><p>So it clearly states it is only useful to divine casters, but not that he is then limited to only his divine spells.</p><p></p><p>You may find this broken, that is fine, I find the whole item broken, but just disliking how it works doesnt change the text. Feel free to make it work differently in your games, I know I will be.</p></blockquote><p></p>
[QUOTE="Scion, post: 2388304, member: 5777"] I am afraid that your contention here is the ludicrous part. It is obvious to see which side you are on and so you then try to insult the other side. We are in the rules forum, what you actually do in your own games comes after what the rules actually say. We can argue 'intent' all day long but who is to say that the intent wasnt that all prepared spells are maximized like it says? Even the person, if it was only one person, who designed it likely doesnt remember anymore and they simply have some opinion. Or even if they meant it in a certain way and wrote it completely differently are we just supposed to say, 'well, they must've meant it in this other way that goes against what it says because I think it is more balanced that way'. Not useful. Personally, I will be disallowing the item completely until I can think of a useful way to make this not broken. It doesnt matter if it only effects divine or not, it is simply to cheap and easy at higher levels for a divine caster to suddenly become an insane blaster. While in the hands of the pc's it might not matter as much (although this is debateable) in the hands of the npc's it can spell certain doom whenever used. The text literally states that it works in a certain way. A divine caster lights the incense, meditates and prays for 8 hours, and then he can spend his normal period of memorizing and get 'all' of his spells maximized. So it clearly states it is only useful to divine casters, but not that he is then limited to only his divine spells. You may find this broken, that is fine, I find the whole item broken, but just disliking how it works doesnt change the text. Feel free to make it work differently in your games, I know I will be. [/QUOTE]
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