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<blockquote data-quote="Pinotage" data-source="post: 2404122" data-attributes="member: 15194"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> I think you're reading too much into the analogy and perhaps a flower was not the best one to use. How about a red ball? How can a red ball be anything other than red? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>You're going along the same lines as Hypersmurf. We're not talking game mechanics here. We're talking language. I believe that was always the case. I was merely using game mechanics to illustrate the language. If I use an adjective to describe a word, why add more things to that adjective than a pure literal reading will entail? Yes, I agree that in game terms that's probably not the case, but I'm trying to point out that taking the RAW (Rules As Written) does not always give you the correct answer. You need interpretation. The RAW states divine - nowhere does it say that it's divine combined with arcane. It's divine. Period. Just like a red ball is always red, so too is a divine spellcaster, only divine. Language dictates as much. Interpretation is another matter.</p><p></p><p>I'm not really trying to argue. I'm just not one to shake of 'intent' in favour of the RAW, in other words, reading the words as literally as possible. I think I've pointed out that if you do that, you often end up with something that's not what you expected. Interpretation is always required, and in this case I think the RAW is incorrect, and while its pointless arguing intent, I just don't see in game terms what prayer, meditation and divine have got to do with arcane spells, irrespective of the literal reading of _all_. Hence my comments regarding a literal reading of _divine_. If you want to be literal about _all_, you've got to be literal about _divine_.</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 2404122, member: 15194"] :confused: I think you're reading too much into the analogy and perhaps a flower was not the best one to use. How about a red ball? How can a red ball be anything other than red? ;) You're going along the same lines as Hypersmurf. We're not talking game mechanics here. We're talking language. I believe that was always the case. I was merely using game mechanics to illustrate the language. If I use an adjective to describe a word, why add more things to that adjective than a pure literal reading will entail? Yes, I agree that in game terms that's probably not the case, but I'm trying to point out that taking the RAW (Rules As Written) does not always give you the correct answer. You need interpretation. The RAW states divine - nowhere does it say that it's divine combined with arcane. It's divine. Period. Just like a red ball is always red, so too is a divine spellcaster, only divine. Language dictates as much. Interpretation is another matter. I'm not really trying to argue. I'm just not one to shake of 'intent' in favour of the RAW, in other words, reading the words as literally as possible. I think I've pointed out that if you do that, you often end up with something that's not what you expected. Interpretation is always required, and in this case I think the RAW is incorrect, and while its pointless arguing intent, I just don't see in game terms what prayer, meditation and divine have got to do with arcane spells, irrespective of the literal reading of _all_. Hence my comments regarding a literal reading of _divine_. If you want to be literal about _all_, you've got to be literal about _divine_. Pinotage [/QUOTE]
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