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Inception Needs to be an RPG
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<blockquote data-quote="ParkerDupris" data-source="post: 5257760" data-attributes="member: 92854"><p><strong>more, on this...</strong></p><p></p><p>Definitely a rich setting for story-driven games, reminds me a lot of how I used to crafts scenarios and run them in my In Nomine game. Plots could easily revolve around industrial espionage, but definitely aren't limited to that. Others could include:</p><p></p><p> • running an op on a willing subject to retrieve something forgotten or blocked out</p><p> • routine exam of someone ( background check? ) and finding something way strange, following it down or into the real world</p><p> • going into a coma-victim and finding out what happened, or retrieving some other important data</p><p> • braving the dreamscape/weave of an autistic, someone retarded, or high, for some reason</p><p> • new-wave "art thieves" who steal memories from famous peeps, preserving them and selling to collectors</p><p> • investigating a crime, doing dreamscape interrogation ( of subject or of projections ) or forensic investigation</p><p> • engaged by The Vatican, a law enforcement agency, think tank, or some eccentric to run down Something Unexplainable and Important in some dreamscapes. Some trend, along "Fringe" or "Millennium" lines.</p><p> • therapy specialists who operate in troubled dreamscapes to help peeps with psycho-pathologies</p><p> ⁃--- why won't she talk? why does he kill? why doesn't she dream? why is he psychosomatically ill? why is she afraid of (whatever)?</p><p> ⁃--- or, doing something in a dreamscape/weave which sculpts the placebo effect, and cures someone of something</p><p> ⁃--- or, darkly, doing some other voodoo and affecting them badly, giving them a disease. Or finding this and undoing it.</p><p> • and of course, to plant an inception</p><p></p><p></p><p>characters could be a PIs, special forces operators, talented grad students working with new tech and few rules, memory thieves, expert contractors, therapists, etc.</p><p></p><p>specialties from the movie include...</p><p></p><p></p><ul> <li data-xf-list-type="ul">forgers - can be other people in dreams</li> <li data-xf-list-type="ul">architects - create dream worlds that can be provided to subjects</li> <li data-xf-list-type="ul">points- skilled in real world activities as well as improvisationists; make items, weapons, whatnot, much more easily than others</li> <li data-xf-list-type="ul">chemists- tailor chemicals to sedate, enhance, or otherwise affect the dream state</li> </ul><p></p><p>others might include…</p><p></p><p></p><ul> <li data-xf-list-type="ul">analysts - experts at reading signs in the dreamscape to tell about subject, pathologies, histories, or whatever</li> <li data-xf-list-type="ul">pilots - people very good at navigating through a dreamscape, finding their way through a maze. Necessary for particularly complex dreamscapes.</li> <li data-xf-list-type="ul">crackers - experts at subverting subject/host defensive structures</li> <li data-xf-list-type="ul">ninja - someone much more invisible to projections than others</li> <li data-xf-list-type="ul">panku ( heh ) - individual able to adopt a skill the host has, while in the weave</li> <li data-xf-list-type="ul">healer - skilled at untangling psychopathologies, getting them out of the weave</li> <li data-xf-list-type="ul">sitter - expert at setting up or maintaining situations where dream operations can happen. Conscious of perimeter security, signs from the dreamers, etc.</li> </ul><p>I'd probably use d20 modern as a base, because I know it, have the materials, and my group is familiar with the system. But I'd have to work out the skills, feats, and whatnot. </p><p></p><p></p><p>Out of all the potential ideas I have rattling around in my head for a group of characters, I like the think tank/Millennium Group concept best; characters are all part of a below-the-radar organization that is noticing something happening in the world in people's dreamscapes. Something is building, and a colorful collection of diversely-talented operators is brought together to investigate it. </p><p>Definitely a lot of potential here... hmmmmm</p></blockquote><p></p>
[QUOTE="ParkerDupris, post: 5257760, member: 92854"] [b]more, on this...[/b] Definitely a rich setting for story-driven games, reminds me a lot of how I used to crafts scenarios and run them in my In Nomine game. Plots could easily revolve around industrial espionage, but definitely aren't limited to that. Others could include: • running an op on a willing subject to retrieve something forgotten or blocked out • routine exam of someone ( background check? ) and finding something way strange, following it down or into the real world • going into a coma-victim and finding out what happened, or retrieving some other important data • braving the dreamscape/weave of an autistic, someone retarded, or high, for some reason • new-wave "art thieves" who steal memories from famous peeps, preserving them and selling to collectors • investigating a crime, doing dreamscape interrogation ( of subject or of projections ) or forensic investigation • engaged by The Vatican, a law enforcement agency, think tank, or some eccentric to run down Something Unexplainable and Important in some dreamscapes. Some trend, along "Fringe" or "Millennium" lines. • therapy specialists who operate in troubled dreamscapes to help peeps with psycho-pathologies ⁃--- why won't she talk? why does he kill? why doesn't she dream? why is he psychosomatically ill? why is she afraid of (whatever)? ⁃--- or, doing something in a dreamscape/weave which sculpts the placebo effect, and cures someone of something ⁃--- or, darkly, doing some other voodoo and affecting them badly, giving them a disease. Or finding this and undoing it. • and of course, to plant an inception characters could be a PIs, special forces operators, talented grad students working with new tech and few rules, memory thieves, expert contractors, therapists, etc. specialties from the movie include... [LIST] [*]forgers - can be other people in dreams [*]architects - create dream worlds that can be provided to subjects [*]points- skilled in real world activities as well as improvisationists; make items, weapons, whatnot, much more easily than others [*]chemists- tailor chemicals to sedate, enhance, or otherwise affect the dream state [/LIST] others might include… [LIST] [*]analysts - experts at reading signs in the dreamscape to tell about subject, pathologies, histories, or whatever [*]pilots - people very good at navigating through a dreamscape, finding their way through a maze. Necessary for particularly complex dreamscapes. [*]crackers - experts at subverting subject/host defensive structures [*]ninja - someone much more invisible to projections than others [*]panku ( heh ) - individual able to adopt a skill the host has, while in the weave [*]healer - skilled at untangling psychopathologies, getting them out of the weave [*]sitter - expert at setting up or maintaining situations where dream operations can happen. Conscious of perimeter security, signs from the dreamers, etc. [/LIST] I'd probably use d20 modern as a base, because I know it, have the materials, and my group is familiar with the system. But I'd have to work out the skills, feats, and whatnot. Out of all the potential ideas I have rattling around in my head for a group of characters, I like the think tank/Millennium Group concept best; characters are all part of a below-the-radar organization that is noticing something happening in the world in people's dreamscapes. Something is building, and a colorful collection of diversely-talented operators is brought together to investigate it. Definitely a lot of potential here... hmmmmm [/QUOTE]
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