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<blockquote data-quote="Valorian" data-source="post: 65520" data-attributes="member: 1284"><p>I make a list of spell that are available in my world setting from the new books, some I reserve in the case of clerics for clerics of a specific god, and some arcane spells I reserve as "rare" things that I might hand out as treasure some time in the future.</p><p></p><p>I think some spells are too ubiquitous not to be used from some of the new books. You have Bull's Strength, Endurance and Cat's Grace, but a Cleric needs to "find ?" Owl's Wisdom or Eagles Spleandor?</p><p></p><p>The Player's Handbook wanted to have as many spells with new rules but the same name as previoius editions of the rules so people could convert thier old characters (you see the same thing in the DMG w/ magic items)...</p><p></p><p>....saying what's in the player's handbook are "common" spell and you have to research everything else, to me seems sortsighted and unrealistic.</p><p></p><p>Just my 2 cents.</p><p></p><p>A similar argument could be applied to magic items. I find that the Amulet of Mighty Fists (Sword & Fist) is a necessary item for a monk character....my DM likes to throw a lot of undead and demons/devils (even at lower level, necessitating magic weapons), and I made sure it was an commonly available item (ie our druid w/ the proper feat could make it, without having to research it), because I wanted to make a monk that didn't have to fight w/ a monk weapon (mostly stylistically).</p><p></p><p>Why wasn't this item included in the DMG, maybe the designers were still debating price, or even if it was a good idea (very different from old editions of the monk), or maybe there just wasn't room with all the other items they wanted to include.</p></blockquote><p></p>
[QUOTE="Valorian, post: 65520, member: 1284"] I make a list of spell that are available in my world setting from the new books, some I reserve in the case of clerics for clerics of a specific god, and some arcane spells I reserve as "rare" things that I might hand out as treasure some time in the future. I think some spells are too ubiquitous not to be used from some of the new books. You have Bull's Strength, Endurance and Cat's Grace, but a Cleric needs to "find ?" Owl's Wisdom or Eagles Spleandor? The Player's Handbook wanted to have as many spells with new rules but the same name as previoius editions of the rules so people could convert thier old characters (you see the same thing in the DMG w/ magic items)... ....saying what's in the player's handbook are "common" spell and you have to research everything else, to me seems sortsighted and unrealistic. Just my 2 cents. A similar argument could be applied to magic items. I find that the Amulet of Mighty Fists (Sword & Fist) is a necessary item for a monk character....my DM likes to throw a lot of undead and demons/devils (even at lower level, necessitating magic weapons), and I made sure it was an commonly available item (ie our druid w/ the proper feat could make it, without having to research it), because I wanted to make a monk that didn't have to fight w/ a monk weapon (mostly stylistically). Why wasn't this item included in the DMG, maybe the designers were still debating price, or even if it was a good idea (very different from old editions of the monk), or maybe there just wasn't room with all the other items they wanted to include. [/QUOTE]
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