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Including races and classes - making a decision I won't regret
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<blockquote data-quote="Zinovia" data-source="post: 4438843" data-attributes="member: 57373"><p>Thanks. I agree that flickering torches or lanterns are more evocative, but the main reason is that sunrods were flat out better than everything else, and illuminated out to a crazy radius (20 squares). Oops, i just noticed that I said they were the same as torches in the first post. Maybe that's best, but I'd been thinking lanterns when I wrote that - the 10 square radius. We did use everburning torches in 3.x, they were minor magic items. I don't recall us having sunrods. </p><p></p><p>I'd like to get some opinions on the bastard sword rule as well, since I haven't played in a game yet where anyone is using one. I don't like limiting options that are part of the standard rules unless I have to, and it's far better to do so from the very beginning rather than having to change something after a player has gotten their heart set on it.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4438843, member: 57373"] Thanks. I agree that flickering torches or lanterns are more evocative, but the main reason is that sunrods were flat out better than everything else, and illuminated out to a crazy radius (20 squares). Oops, i just noticed that I said they were the same as torches in the first post. Maybe that's best, but I'd been thinking lanterns when I wrote that - the 10 square radius. We did use everburning torches in 3.x, they were minor magic items. I don't recall us having sunrods. I'd like to get some opinions on the bastard sword rule as well, since I haven't played in a game yet where anyone is using one. I don't like limiting options that are part of the standard rules unless I have to, and it's far better to do so from the very beginning rather than having to change something after a player has gotten their heart set on it. [/QUOTE]
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