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<blockquote data-quote="MerricB" data-source="post: 4790556" data-attributes="member: 3586"><p>The two systems that were contradictory and inconsistent in AD&D 1e were Surprise and Initiative.</p><p></p><p>Surprise started off ok: each side rolls a d6, and if they roll <= the surprise number, that was how many <em>segments</em> they were surprised. Both sides could be surprised. If both sides surprised on a 2, if the PCs rolled a 2 and the monsters rolled a 1, the PCs would end up being surprised for 1 segment before the combat started.</p><p></p><p>Unfortunately, the monk had this wonderful ability that dropped its chance of surprise to values like "32%" and "28%". Like that works in combination with the surprise system...</p><p></p><p>The AD&D Initiative system was a mess. It was a bunch of systems thrown together with no thought given to the whole. At the point when you started determining when missile fire, melee attacks and spellcasting interacted in the round, you threw your hands up in disgust and went away to the Basic D&D initiative system...</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4790556, member: 3586"] The two systems that were contradictory and inconsistent in AD&D 1e were Surprise and Initiative. Surprise started off ok: each side rolls a d6, and if they roll <= the surprise number, that was how many [i]segments[/i] they were surprised. Both sides could be surprised. If both sides surprised on a 2, if the PCs rolled a 2 and the monsters rolled a 1, the PCs would end up being surprised for 1 segment before the combat started. Unfortunately, the monk had this wonderful ability that dropped its chance of surprise to values like "32%" and "28%". Like that works in combination with the surprise system... The AD&D Initiative system was a mess. It was a bunch of systems thrown together with no thought given to the whole. At the point when you started determining when missile fire, melee attacks and spellcasting interacted in the round, you threw your hands up in disgust and went away to the Basic D&D initiative system... Cheers! [/QUOTE]
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