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<blockquote data-quote="Rolflyn" data-source="post: 4790741" data-attributes="member: 48146"><p>I would call that <strong>contradictory</strong>, much like the 1E monk surprise rules.</p><p></p><p>Inconsistent to me means sometimes doing things one way, and sometimes another. Like in 1E adventures where attribute checks were sometimes 3d6 less than your attribute, sometimes they where d20 less than your attribute, or whatever the module writer wanted. Or 3E's undead turning using a completely different system than the rest of the rules.</p><p></p><p>This happens a lot in spell effects. One spell that creates dangerous foliage uses an entirely different resolution system than another.</p><p></p><p>I would also add <strong>vague</strong> to the mix of bad rules. Something like 3E's wall of thorns where you get rules like "if you move, you take damage". What does "move" mean? Change positions on the grid, make any movement at all?</p></blockquote><p></p>
[QUOTE="Rolflyn, post: 4790741, member: 48146"] I would call that [B]contradictory[/B], much like the 1E monk surprise rules. Inconsistent to me means sometimes doing things one way, and sometimes another. Like in 1E adventures where attribute checks were sometimes 3d6 less than your attribute, sometimes they where d20 less than your attribute, or whatever the module writer wanted. Or 3E's undead turning using a completely different system than the rest of the rules. This happens a lot in spell effects. One spell that creates dangerous foliage uses an entirely different resolution system than another. I would also add [B]vague[/B] to the mix of bad rules. Something like 3E's wall of thorns where you get rules like "if you move, you take damage". What does "move" mean? Change positions on the grid, make any movement at all? [/QUOTE]
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