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Inconsistant/Arbitrary rules...
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<blockquote data-quote="Lanefan" data-source="post: 4792247" data-attributes="member: 29398"><p>Arbitrary or just-plain-odd rules:</p><p></p><p>1e - many of the ones that bugged me have already been mentioned in posts above. Perhaps the one rule that always made the least sense to me other than from a straight gamist balance viewpoint was non-Human level limits combined with the difference in multi-classing mechanics between Humans and non-Humans.</p><p></p><p>One I've not seen mentioned is that monsters didn't get their strength bonuses to hit and damage.</p><p></p><p>From reading this thread, I'm very glad never to have adopted anything from Oriental Adventures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2e - others with more knowledge can speak here.</p><p></p><p>3e - the problem with the rules here was not their arbitrariness, but their volume. Too. Many. Rules.</p><p></p><p>Illusions being unable to affect touch or taste never worked for me; a decent illusion should affect all 5 senses, and be able to make the victim think they've taken damage if done well.</p><p></p><p>Damage caps on spells seemed arbitrary.</p><p></p><p>4e - square fireballs, 1-1-1-1 diagonal movement, and the massive gap in abilities and hit points between minions and levelled beings are all arbitrary; only done in the name of unnecessary simplicity.</p><p>========================================</p><p></p><p>All that said, there needs to be a corollary thread outlining the most elegant rules from each edition...forking now...</p><p></p><p></p><p>Lan-"1e Giants with strength bonuses really hurt!"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4792247, member: 29398"] Arbitrary or just-plain-odd rules: 1e - many of the ones that bugged me have already been mentioned in posts above. Perhaps the one rule that always made the least sense to me other than from a straight gamist balance viewpoint was non-Human level limits combined with the difference in multi-classing mechanics between Humans and non-Humans. One I've not seen mentioned is that monsters didn't get their strength bonuses to hit and damage. From reading this thread, I'm very glad never to have adopted anything from Oriental Adventures. :) 2e - others with more knowledge can speak here. 3e - the problem with the rules here was not their arbitrariness, but their volume. Too. Many. Rules. Illusions being unable to affect touch or taste never worked for me; a decent illusion should affect all 5 senses, and be able to make the victim think they've taken damage if done well. Damage caps on spells seemed arbitrary. 4e - square fireballs, 1-1-1-1 diagonal movement, and the massive gap in abilities and hit points between minions and levelled beings are all arbitrary; only done in the name of unnecessary simplicity. ======================================== All that said, there needs to be a corollary thread outlining the most elegant rules from each edition...forking now... Lan-"1e Giants with strength bonuses really hurt!"-efan [/QUOTE]
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