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Inconsistent pricing between DMG & MIC
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<blockquote data-quote="N'raac" data-source="post: 6162873" data-attributes="member: 6681948"><p>If I find the ring, I sell it for 90K and need 10k to top up to the 100k for the arms and armor. Even at half price on the lower price, it seem like a pretty good deal. If I have to choose between purchasing either, I cannot imagine choosing the ring for north of 300k. I cant even justify not selling it for north of 150 and using it for other items. To me, that indicates "overpriced".</p><p></p><p></p><p></p><p>For 180,000, you can buy a +5 Dancing weapon (162,000) and use your current +5 weapon while it dances. And you have 18,000 left over to add one Resistance to your armor.</p><p></p><p>So let's compare apples to apples. For 18,000, you can add 10 points of resistance to one element to your armor. 42,000 gets you 20 points. So let's add the latter to your armor (all five energy types for 210,000) and the former to your shield (another 90,000) For 300,000, less than the cost of the ring, you get the same results and keep a ring slot open. Fairly priced? A ring with one resistance costs 12,000, 28,000 or 44,000.</p><p></p><p></p><p></p><p>If the character is persuaded to buy something different <em>instead of</em> further enhancing one of the Big Six, and this results in an equivalent level of power, not a more powerful character, then it is not power creep as power is not increased. It is also not power creep if the players keep buying exactly what they bought before - nothing has changed at all in that case, and the repricing failed to have the desired impact.</p><p></p><p>If it means everybody focuses on the Big Six, just as they always have, and then get more goodies afterward with leftover cash, then I would agree it is power creep. But it also means that the exercise failed, as the point was to make these items competitive with the Big Six, so they might be a viable tradeoff against further enhancing your Big Six items.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6162873, member: 6681948"] If I find the ring, I sell it for 90K and need 10k to top up to the 100k for the arms and armor. Even at half price on the lower price, it seem like a pretty good deal. If I have to choose between purchasing either, I cannot imagine choosing the ring for north of 300k. I cant even justify not selling it for north of 150 and using it for other items. To me, that indicates "overpriced". For 180,000, you can buy a +5 Dancing weapon (162,000) and use your current +5 weapon while it dances. And you have 18,000 left over to add one Resistance to your armor. So let's compare apples to apples. For 18,000, you can add 10 points of resistance to one element to your armor. 42,000 gets you 20 points. So let's add the latter to your armor (all five energy types for 210,000) and the former to your shield (another 90,000) For 300,000, less than the cost of the ring, you get the same results and keep a ring slot open. Fairly priced? A ring with one resistance costs 12,000, 28,000 or 44,000. If the character is persuaded to buy something different [I]instead of[/I] further enhancing one of the Big Six, and this results in an equivalent level of power, not a more powerful character, then it is not power creep as power is not increased. It is also not power creep if the players keep buying exactly what they bought before - nothing has changed at all in that case, and the repricing failed to have the desired impact. If it means everybody focuses on the Big Six, just as they always have, and then get more goodies afterward with leftover cash, then I would agree it is power creep. But it also means that the exercise failed, as the point was to make these items competitive with the Big Six, so they might be a viable tradeoff against further enhancing your Big Six items. [/QUOTE]
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