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Inconsistent pricing between DMG & MIC
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<blockquote data-quote="Ahnehnois" data-source="post: 6163771" data-attributes="member: 17106"><p>I'm going to go out on a limb and say it's not that bad. It's virtually impossible to create new material without at least a small increase in overall character power. Even if you have old option X and new option Y and they are perfectly equivalent choices, the new option allows players more customization and better combinations of abilities.</p><p></p><p>There's also an inherent drive to "fix" the game by creating new character types or increasing the viability of old ones; it's much more crowd-pleasing to do that by powering up weak characters than by trying to power down the strong ones.</p><p></p><p>So it seems to me that D&D, with all its supplements, is pretty much bound to some level of power creep.</p><p></p><p>Absolutely not. The most important source of power creep is players. They become much better over time. And then there's all those rules that aren't items.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6163771, member: 17106"] I'm going to go out on a limb and say it's not that bad. It's virtually impossible to create new material without at least a small increase in overall character power. Even if you have old option X and new option Y and they are perfectly equivalent choices, the new option allows players more customization and better combinations of abilities. There's also an inherent drive to "fix" the game by creating new character types or increasing the viability of old ones; it's much more crowd-pleasing to do that by powering up weak characters than by trying to power down the strong ones. So it seems to me that D&D, with all its supplements, is pretty much bound to some level of power creep. Absolutely not. The most important source of power creep is players. They become much better over time. And then there's all those rules that aren't items. [/QUOTE]
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Inconsistent pricing between DMG & MIC
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