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Inconvenient PC death in D&D
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<blockquote data-quote="Joshua Randall" data-source="post: 3098665" data-attributes="member: 7737"><p>Over the years I've tried various solutions, none of them entirely satisfactory.</p><p></p><p>* Player sits there and creates a new PC while the rest of the group continues the adventure. This has the advantage of giving the player of the dead PC something to do, while still letting him be aware of the plot. It has the disadvantage of being distracting as the player creating the new PC may ask me (the DM) a lot of character creation questions. (Can I take this feat / spell / class / etc.?)</p><p></p><p>* Player whips out a backup PC and I fudge an introduction. (Prisoner / another adventurer in same dungeon / divine intervention.) In some campaigns I've done this a lot, because I anticipate high lethality.</p><p></p><p>* Player takes over an NPC or DMPC. This can go horribly wrong if the player either deliberately or inadvetently makes the NPC do something unexpected or contradictory.</p><p></p><p>* Player helps me control the monsters during the fights. Rarely as much fun for the player as it sounds.</p><p></p><p>* End the session early so everyone can go home, and the player can make a new PC before the next session. Rarely satisfying but sometimes necessary.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 3098665, member: 7737"] Over the years I've tried various solutions, none of them entirely satisfactory. * Player sits there and creates a new PC while the rest of the group continues the adventure. This has the advantage of giving the player of the dead PC something to do, while still letting him be aware of the plot. It has the disadvantage of being distracting as the player creating the new PC may ask me (the DM) a lot of character creation questions. (Can I take this feat / spell / class / etc.?) * Player whips out a backup PC and I fudge an introduction. (Prisoner / another adventurer in same dungeon / divine intervention.) In some campaigns I've done this a lot, because I anticipate high lethality. * Player takes over an NPC or DMPC. This can go horribly wrong if the player either deliberately or inadvetently makes the NPC do something unexpected or contradictory. * Player helps me control the monsters during the fights. Rarely as much fun for the player as it sounds. * End the session early so everyone can go home, and the player can make a new PC before the next session. Rarely satisfying but sometimes necessary. [/QUOTE]
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