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Inconvenient PC death in D&D
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<blockquote data-quote="DonTadow" data-source="post: 3101332" data-attributes="member: 22622"><p>YOu always have good questions quas. </p><p></p><p>IF a player dies in the middle of an odd place (lets just some it up) Usually the party goes on ahead and finishes whatever they should do, unless the player had special death wishes (burial and such). If its in a dungeon they will usually store his body in a safe place to retrieve it on the way out. </p><p></p><p>This question really centers around bringing in a new PC. I'd say only about 25 percent of DMs including myself have really a knack for bringing in a new PC. Most parties hand wave a sudden appearance of a PC. Most DMs stick to the usual. </p><p></p><p>I myself will do one of two things that I picked up from some of the better DMs I've played with. </p><p>1. I dont rush in a new pc. It might 3 or 4 weeks until a player's new pc is put into play. This gives me a good time to logically bring in a new pc instead of rushing it. It also gives the players a chance to realize that the pc is really dead. Most of the time I will do this. In the mean time I'll let the player play one of the henchmen or NPCs around. </p><p></p><p>2. If the pcs have provided me with a backup charachter ahead of time, I will place that character into play as a background character, maybe never mentiong him/her by name but alluding that there may be another around or somesort. Even if the backup character is never played it gives me a logical in for the character.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3101332, member: 22622"] YOu always have good questions quas. IF a player dies in the middle of an odd place (lets just some it up) Usually the party goes on ahead and finishes whatever they should do, unless the player had special death wishes (burial and such). If its in a dungeon they will usually store his body in a safe place to retrieve it on the way out. This question really centers around bringing in a new PC. I'd say only about 25 percent of DMs including myself have really a knack for bringing in a new PC. Most parties hand wave a sudden appearance of a PC. Most DMs stick to the usual. I myself will do one of two things that I picked up from some of the better DMs I've played with. 1. I dont rush in a new pc. It might 3 or 4 weeks until a player's new pc is put into play. This gives me a good time to logically bring in a new pc instead of rushing it. It also gives the players a chance to realize that the pc is really dead. Most of the time I will do this. In the mean time I'll let the player play one of the henchmen or NPCs around. 2. If the pcs have provided me with a backup charachter ahead of time, I will place that character into play as a background character, maybe never mentiong him/her by name but alluding that there may be another around or somesort. Even if the backup character is never played it gives me a logical in for the character. [/QUOTE]
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Inconvenient PC death in D&D
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